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Data Collection in Nature: Adding the BBC Micro:bit to the Toolkit

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Philadelphia Marriott Downtown, Franklin 1/2

Explore and create: Deep-dive Creation lab
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Presenters

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Coordinator: STEAM & Resource Innovation
School District 43
@linden_alicia
ISTE Certified Educator
Alicia Linden is an educator with over 13 years of experience across grade levels and a passion for facilitating creative learning environments. Alicia has obtained a master's degree in Educational Technology and Design as well as an ISTE educator certification. Alicia currently works as a district STEAM support teacher facilitating STEAM and technology across her school district. As an advocate for girls in STEM, she hosted a Girls Who Game, Dell Technologies initiative. Alicia has presented at conferences including iLRN, OTTESSA and ISTELive21 on the subjects of immersive learning (AR/VR), open educational resources (OER), and sustainable maker spaces.
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Teacher
School District #43

Session description

Add Micro:bit to your nature data collection toolkit! We'll explore ways for students to use Micro:bit to collect data outdoors. The session will include basic computational thinking concepts applied to Micro:bit (provided) programming. We'll construct representations of data and analyze it by identifying patterns and data storytelling.

Purpose & objective

Participant Outcomes:
• Participants will learn to facilitate STEAM-based inquiry with their students in an outdoor settings, providing choice for students to explore a topic of interest.
• Participants will familiarize themselves with the BBC Micro:bit (provided) and learn the component parts including inputs and outputs. They will also learn the free, open-source platform, Microsoft MakeCode, used to program Micro:bit with block-based coding.
• Participants will learn computational thinking fundamentals such as pattern recognition, decomposition, abstraction and algorithm. As well as coding language such as sequence and loops. These skills will be practiced through hands-on activities while they program their Micro:bit to count, record sunlight, and temperature. Challenge activities will be reviewed.
• Participants will exercise methods for students represent their data using digital tools, such as Microsoft PowerPoint (choice methods provided, including hands-on manipulatives for accessibility purposes), to create visualizations including tables and bar graphs and charts.
• Participants will explore lesson plans for single day and project-based data collection and analyzing activities and practice identifying patterns in data, inferencing and data storytelling with sample data sets.

The session will be run using a PowerPoint slide deck, including referenced videos (closed captions on) to support instruction. The PowerPoint will also include student samples to indicate success with STEAM-based inquiry, data tracking with Micro:bit, representing and analyzing data. Instruction will include using the Microsoft MakeCode editor to program Micro:bit and model graphing with Microsoft PowerPoint.

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Outline

Outline (90 minutes):
• (4 minutes) Presenter introduction: I will introduce myself and share my background and experiences as an educator of 13 years.
• (4 minutes) Topic introduction: the session topic, Data Collection in Nature: Adding the BBC Micro:bit to the Toolkit, will be introduced with a video of students completing the session activities in a hook video (captions on).
• (10 minutes) Discussion of STEAM-based inquiry in nature. Discussion questions will be displayed for participants to turn and share with a partner. What do you value about inquiry-based learning? What are some challenges with inquiry-based learning? Framework: using a STEAM approach to move from guided inquiry to independent inquiry.
• (3 minutes) Nature data collection toolkit: An overview of various tools students can use to make observations and collect data outdoors, including the BBC Micro:bit. Attention is drawn to nature journals.
• (4 minutes) Overview of Micro:bit parts: a diagram is displayed as a visual and participants open their boxes and explore the (provided) Micro:bit.
• (4 minutes) Introduction to Microsoft MakeCode and the MakeCode editor for programming Micro:bit. Participants are directed to the web-based editor.
• (10 minutes) Micro:bit activity 1 - Temperature: This is a hands-on activity where participants learn coding vocabulary and program their Micro:bit to detect and display a temperature reading. Student examples are shared.
• (10 minutes) Micro:bit activity 2 - Sunlight: This is a hands-on activity where participants program the Micro:bit to detect light level light reading. Participants then test their sunlight sensors and discuss, “How could the light sensors be used to support student inquires?”. Student examples are shared.
• (10 minutes) Data collection exercise and Micro:bit activity 3 - counter: Participants observe a photo of a school garden and are prompted to collect data in partners or small groups. This section also includes acknowledging the various input sensors and possibilities for students to access these for their own data-collection tool ideas.
• (10 minutes) Graphing data with PowerPoint (other options provided). Images are shown of various student examples for representing their data.
• (7 minutes) Sample data sets are shown and participants exercise identifying patterns, inferencing and data storytelling in partners or small groups.
• (7 minutes) Sample lesson plans: Single-day lesson with nature journals to project-based, 2-week data collection.
• (7 minutes) Closing: Digital form collection of emails for sharing of lesson plans, questions, optional feedback form.

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Supporting research

International Society for Technology in Education. (2020). Computational Thinking Competencies [online]. Retrieved from https://www.iste.org/standards/computational-thinking
Israel, M., Pearson, J., Tapia T., Wherfel, Q., Reese, G. (2014) Supporting all learners in school-wide computational thinking: A cross-case qualitative analysis. Computers in Education, (82) Retrieved from https://doi.org/10.1016/j.compedu.2014.11.022
Sang Joon, L., Gregory F., Jeremiah N. (2022). Computer science education and K-12 students’ computational thinking: A systematic review. International Journal of Educational Research, (114) Retrieved from https://doi.org/10.1016/j.ijer.2022.102008
Lanier, D. (2022). Demarginalizing Design: Elevating Equity for Real World Problem Solving. https://www.amazon.ca/Demarginalizing-Design-Elevating-Problem-Solving/dp/0578286556/ref=sr_1_3?crid=2ZGV5BKX6HSUL&keywords=demarginalizing+design&qid=1664593701&qu=eyJxc2MiOiIwLjAwIiwicXNhIjoiMC4wMCIsInFzcCI6IjAuMDAifQ%3D%3D&s=books&sprefix=demarginalizing+design%2Cstripbooks%2C104&sr=1-3
Needles, T. (2020). Steam Power: Infusing art into your STEM Curriculum. https://www.amazon.ca/STEAM-Power-Infusing-Into-Curriculum/dp/1564848213
Norwood, M. Lakhania, A. Kendala, E. (2021). Teaching traditional indoor school lessons in nature: The effects on student learning and behaviour. Landscape and Urban Planning. (206). Retrieved from https://www.sciencedirect.com/science/article/abs/pii/S0169204620314468
Thompson, J, Childers, G. (2021). The impact of learning to code on elementary students’ writing skills Computers in Education, (175) Retrieved from https://doi.org/10.1016/j.compedu.2021.104336

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Session specifications

Topic:
Innovation in early childhood/elementary
Grade level:
3-5
Skill level:
Beginner
Audience:
Library media specialists, Teachers, Technology coordinators/facilitators
Attendee devices:
Devices required
Attendee device specification:
Laptop: Chromebook, Mac, PC
Participant accounts, software and other materials:
Free, web-based Microsoft Word/PowerPoint is optional for graphing data (account creation required).
(Can also choose a Google graphing tool platform)
Subject area:
Computer science, STEM/STEAM
ISTE Standards:
For Educators:
Leader
  • Model for colleagues the identification, exploration, evaluation, curation and adoption of new digital resources and tools for learning.
Facilitator
  • Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
For Students:
Computational Thinker
  • Students collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.