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The purpose of this session is to explore the world of virtual reality using WebXR, and to demonstrate how this technology can enhance teaching and learning experiences. A special focus on Digital Citizenship will be included to highlight the foundational skills students must have to use this technology effectively and safely. The objective is for participants to work together to complete various challenges using WebXR, which will require communication, problem-solving, and teamwork skills.
10 minutes
Introduction
Megaminds will be the platform for the Digital Citizenship collaborative VR experience.
5 minutes
The attendees will group up with at least one person virtually.
15 minutes
Each group will discuss and present a concept demonstrating 1 Digital Citizenship pillar.
15 minutes
Compete in a DigCit maze challenge
Donally, J. (2021). The Immersive Classroom. ISTE INTL SOC FOR TECH IN.
Donally, J. (2018). Learning Transported. ISTE INTL SOC FOR TECH IN.
A virtual glimpse into the reality of future education; TIPPING POINT Traditional learning is about to be challenged by advanced, immersive technology that could inspire generations, reports Peter Cunliffe." Times [London, England], 5 Apr. 2017, p. 39. Global Issues in Context, link.galegroup.com/apps/doc/A488630753/GIC?u=uphoenix_uopx&xid=f3bbd63e. Accessed 29 Sept. 2017.
Increasing Student Development Through Multi-Level Immersive Learning: Clemson Engineers for Developing Countries Case Study
Author: Bargar, Dylan
Journal: International journal for service learning in engineering
Date: 10/01/2016