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AR, VR and 3D Creation With Little Learners

,
Pennsylvania Convention Center, ISTEverse AR/VR Experience

Learning experience: ISTEverse
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Presenters

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Educator
Cincinnati Public Schools
@Rosemary_Edu
Rosemary Jane is a technology enhanced educator and technology leader with Cincinnati Public Schools. She currently teaches first grade and leads training and professional development. In her previous role as a district IT admin, she was at the forefront of implementation of tools for CPS including virtual reality, 3D printing, robotics, and drones in K-12. BSA in ECE & MSE in Tech Enhanced Learning & K-12 Reading. Rosemary is an active member of her community and church and participates in events with women's organizations committed to end gender-based violence and empower survivors. Follow Rosemary's work @Rosemary_Edu on Twitter #ARVR4Littles.

Session description

Learn how young students use AR, VR, create in 3D, evaluate designs, and bring these to life with 3D printing. You’ve never seen 6-year-olds capable of so much, but you will leave convinced that they can do much more! Grounded in research and tech-smashes the best tools. #ARVR4Littles.

Purpose & objective

In this session, participants will explore how the use of 3D design and printing has impacted student learning, engagement, and the implications of their understanding of the digital footprint. Participants will explore applications, tools, and leave with the know-how and inspiration needed to share these experiences with educators and students in their schools!

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Outline

Content:
10-15 min. Exploration of tools for ARVR experiences - apps, websites, subscriptions, and hardware ideas (examples only - nothing endorsed or sponsored).

10-15 min. Examples of how to integrate ARVR and 3D design tools for young learnings.

10-15 min. Deeper dive into research and digital citizenship connection

Time for Q&A and audience hands on materials tour, as time allows.

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Supporting research

Early childhood theories of concrete operations and use of manipulatives will be explored.

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Session specifications

Topic:
Innovation in early childhood/elementary
Grade level:
PK-5
Skill level:
Beginner
Audience:
Principals/head teachers, Professional developers, Teachers
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Subject area:
Language arts, Science
ISTE Standards:
For Educators:
Facilitator
  • Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
For Students:
Digital Citizen
  • Students cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world.
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.