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Stop Motion Animation in Elementary and Special Education Classroom

,
Philadelphia Marriott Downtown, Franklin 7/8

Explore and create: Exploratory Creation lab
Preregistration Required
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Presenters

Photo
Educator | SPOC | Nerd
NYC Public Schools
@NerdyBryant
@NerdyBryant
As a high school special educator, RJ Circle Keeper, certified Yoga & Mindfulness Teacher through YMTP2 and Reiki Practitioner, along with holder of a multitude of digital certifications, Robyn is an advocate for the use of technology in education along with mindfulness in schools. She is a recipient of the #NYCSchoolsTech Award, Brooklyn HS Superintendents Champion Award for Digital Innovation in the Classroom, and Excellence in Remote Learning. She hosts the NYC Google Educator Group through #NYCSchoolsTech Meetups, is an Edcamp organizer, and leads her school’s Ed Tech team.
Photo
STEM/Computer Science Teacher
P.S.24Q
@K_AMcG
Kerry McGarvey is a STEM & Technology teacher at PS24Q in New York City. Kerry also provides technical support to students, families, and teachers. In addition to her work in her school she also works as a #NYCSchools tech trainer to help run Apple After Hours, the Apple Teacher Certification, and other events. As a result of this work she was named an Apple Distinguished Educator and her school was named an Apple Distinguished School.

Session description

Through hands-on experimentation with a variety of free and low-cost applications and resources, attendees will learn how to teach younger and self-contained special education students to plan and execute their own stop-animation storytelling and documentary projects.

Purpose & objective

Educators will learn how to implement stop motion animation to support other subjects in general education and suggested adaptations for a self-contained classroom.
Both presenters have successfully implemented stop-motion units in their classrooms and also supported students to utilize stop-motion animation as a creative and a documentation tool.

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Outline

Introduction - 2 mins - who we are and what we do
Use - 8 mins
- how to introduce and use stop motion
- suggestions for using stop-motion as an assessment tool in other subjects
Applications - 5 mins - explore some free and low cost stop motion animations
Projects - 5 mins - see some completed projects and how they support other learning
Adaptions - 10 mins - visual supports, and simplification of instructions for the self-contained classroom
Practice - 15mins - attendees will use their own devices to complete a challenge which will allow them learn how it can be used with their students
Presentations -10 some audience members will present heir projects
Q & A - 5 mins

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Supporting research

https://www.cateater.com/edu.html
https://edex.adobe.com/teaching-resources/stop-motion-animation
https://www.edutopia.org/article/inspiring-special-needs-students-filmmaking-patrick-waters
https://huehd.com/hue-animation-autism-eye/?ph=520e08a63daa08ffebfa06f6
https://www.educationworld.com/how-filmmaking-schools-can-foster-creativity-all-learners

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Session specifications

Topic:
Maker activities and programs
Grade level:
PK-5
Skill level:
Beginner
Audience:
Coaches, Curriculum/district specialists, Teachers
Attendee devices:
Devices required
Attendee device specification:
Smartphone: iOS, Windows, Android
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
https://apps.apple.com/us/app/stop-motion-studio/id441651297 app store
https://play.google.com/store/apps/details?id=com.cateater.stopmotionstudio&hl=en_US&gl=US Google Play Store
Free version
Subject area:
Special education, STEM/STEAM
ISTE Standards:
For Students:
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
Creative Communicator
  • Students create original works or responsibly repurpose or remix digital resources into new creations.
  • Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.