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"Tell Me a Story" Stop Motion: Where ELA and Art Meet

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Session description

This session will explore the use of stop-motion animation as a storytelling tool to enhance elementary students' creativity and collaboration. Attendees will learn how to integrate technology with ELA and Art standards using accessible tools to foster engagement, critical thinking, and digital literacy.

Outline

1. Introduction (5 minutes)
Content: Introduction of presenters and brief overview of the presentation, objectives, and the significance of stop motion animation in education.
Engagement:
Icebreaker activity: Participants share their favorite childhood story or animation (pair-share).
Time: 5 minutes
2. Understanding Stop Motion Animation as a Pedagogical Tool (10 minutes)
Content: Definition of stop motion animation and its relevance in ELA and Art education.
Engagement:
Discussion: Participants share experiences with storytelling in their classrooms.
Show student made video clips showcasing creativity in stop motion examples in education.
Time: 10 minutes
3. Facilitating Student Collaboration and Creativity (10 minutes)
Content: Importance of collaboration in creating stop motion animations.
Engagement:
Group brainstorming session: Participants discuss potential themes and narratives for student projects.
Peer-to-peer sharing: Ideas for collaboration and team roles in animation projects.
Time: 10 minutes
4. Incorporating Technology-Enhanced Learning (15 minutes)
Content: Demonstration of technology tools (Stop Motion Studio app, iPads/tablets).
Engagement:
Hands-on activity: Participants explore the Stop Motion Studio app on their devices.
Live demo: Presenter animates a short scene, showing the step-by-step process (storyboarding/set/characters/filming).
Time: 15 minutes
5. Aligning with Common Core State Standards (CCSS) (5 minutes)
Content: Overview of relevant CCSS for ELA and Art and how stop motion fits.
Engagement:
Quick discussion: Participants brainstorm how to adapt their lesson plans to incorporate CCSS.
Time: 5 minutes
6. Immersive Experience: Hands-on Animation Project (10 minutes)
Content: Participants will storyboard and animate a short narrative.
Engagement:
Break into small groups: Each group creates a storyboard for a mini stop motion project.
Use tablets to animate their short stories, capturing images for a mini stop motion project.
Time: 10 minutes
7. Sharing and Feedback (5 minutes)
Content: Participants present their mini-animations.
Engagement:
Group sharing: Each group briefly shares their animated story.
Provide constructive feedback and celebrate creativity.
Time: 5 minutes
8. Conclusion and Q&A (5 minutes)
Content: Recap of key points, learning outcomes, and resources for further exploration.
Engagement:
Open the floor for questions and share additional resources for stop motion animation in education.
Time: 5 minutes

Summary of Engagement Tactics
Pair-share and Small Group Discussions: Encourage sharing personal experiences and collaborative idea generation.
Hands-on Activities: Foster engagement through device-based activities with the Stop Motion Studio app.
Live Demonstrations: Model processes and best practices in real-time to enhance understanding.
Peer Feedback: Cultivate a supportive environment for sharing work and receiving constructive feedback.

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Supporting research

Articles:
Robin, B. R. (2008). Digital Storytelling: A Powerful Technology Tool for the 21st Century Classroom.

Sadik, A. (2008). Digital Storytelling: A Meaningful Technology-Integrated Approach for Engaging Learning Experiences.

Books:
Ohler, J. (2013). Digital Storytelling in the Classroom: New Media Pathways to Literacy, Learning, and Creativity.

Saldana, Z. (2018)
Filming Stop-Motion Animation (21st Century Skills Innovation Library: Makers as Innovators) Paperback – January 1, 2018

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Presenters

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Teacher & Site Educational Tech Coach
Hunt Elementary SBCUSD
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Teacher
SBCUSD

Session specifications

Topic:

Creativity and Storytelling

TLP:

Yes

Grade level:

3-5

Audience:

Teacher, Technology Coach/Trainer

Attendee devices:

Devices useful

Attendee device specification:

Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Participant accounts, software and other materials:

Having Stop Motion Studio (or any similar stop motion app) will allow participants to dig directly into the session activities.

Subject area:

Arts - Visual, Elementary/Multiple Subjects

ISTE Standards:

For Educators:
Designer
  • Design authentic learning activities that align with educational standards and use digital tools and resources to maximize learning.
For Students:
Creative Communicator
  • Create original works or responsibly repurpose or remix digital resources into new creations.

TLPs:

Ensure Equity, Ignite Agency