Game-Based Learning With Digital Team-Building Games
Participate and share : Poster
Dr. Devery Rodgers
Learn how game-based learning can serve as the skeletal framework of a curriculum and maximize team-building opportunities. Participants will leave with a plethora of online activities that will help their team reflect on the mission/content of the task, while connecting deeper with each another.
|Audience:||Coaches, Professional developers, Curriculum/district specialists|
|Attendee devices:||Devices required|
|Attendee device specification:||Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
|Topic:||Games for learning & gamification|
|ISTE Standards:||For Educators:
Teaching, Learning and Assessments
|Additional detail:||ISTE author presentation|
Along with team-building, participants will learn how game-based learning can serve as the skeletal framework of a curriculum, applying game-like aspects to academic content without jeopardizing rigor.
Participant Learning Objectives:
Understand the difference between game-based learning and gamification
Understand WHY to gamify
Explore resources for game-based learning
Understand HOW to gamify team-building exercises
Understand HOW to gamify content
Explore research = 5 min.
Play games = 40 min.
Gaming Reflections = 5 min.
As we engage in professional reading/watching, participants will be encouraged to she their learnings with one another around prompts.
I will introduce different game sets, and participants will engage in play of one game, collectively, in each of the game sets.
Before we dismiss, participants will be encouraged to reflect on their learnings for immediate implementation in their environments.
How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction. https://doi.org/10.1016/j.chb.2016.12.033
Gamification: Toward a Definition http://gamification-research.org/wp-content/uploads/2011/04/02-Deterding-Khaled-Nacke-Dixon.pdf
Unravelling the ambivalent motivational power of gamification: A basic psychological needs perspective https://doi.org/10.1016/j.ijhcs.2018.04.009
The Gameful World: Approaches, Issues, Applications https://books.google.com/books?hl=en&lr=&id=KDxTBgAAQBAJ&oi=fnd&pg=PA81&dq=gamification+psychological+benefits&ots=hK95WU7HDY&sig=f4BBX0JO-25QhltHg5E3vwNGHbs#v=onepage&q=gamification%20psychological%20benefits&f=false
Raising engagement in e-learning through gamification http://icvl.eu/2011/disc/icvl/documente/pdf/met/ICVL_ModelsAndMethodologies_paper42.pdf
Team Gaming for Team-building: Effects on Team Performance https://www.researchgate.net/publication/329879534_Team_Gaming_for_Team-building_Effects_on_Team_Performance
IMPACT OF TEAM BUILDING EXERCISES ON TEAM EFFECTIVENESS http://www.iaeme.com/MasterAdmin/uploadfolder/IJMHRM_06_03_010/IJMHRM_06_03_010.pdf
Dr. Dev has been impacting education for over 20 years. She is engaged in a deep and long-term exploration of the application of the tenets, tools, and methods towards performance improvement in education. Having taught at all levels of education, her experiences build on her goal to promote a quality education for all students.