Design-Thinking Rapid-Prototype Roulette
Explore and create : Creation lab
Play a round of rapid-prototype roulette! Randomly select a client, a need and a constraint. You could be working for lumberjacks who need an incognito way to relax, or for librarians who need an inflatable way to tell time. Create prototypes using office supplies, found objects and design thinking.
|Audience:||Teachers, Teacher education/higher ed faculty|
|Attendee devices:||Devices useful|
|Attendee device specification:||Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
|Participant accounts, software and other materials:||an internet browser
|Topic:||Project-, problem- & challenge-based learning|
|Subject area:||Performing/visual arts, STEM/STEAM|
|ISTE Standards:||For Educators:
The purpose of this workshop is to engage in a fun design thinking exercise that can also be utilized a classroom lesson for grades 5-12. In the context of this workshop the only technological tool needed is the wheelofnames.com randomizer website. In the context of a remote teaching plan, students would need access to a video camera or smart phone and perhaps some video editing software.
Present Design thinking, the concept of a rapid prototype and briefly the lesson / activity plan - 5 minutes
Involve the participants in naming ideas for the following three categories, who they are designing for (ocupation), what problem they are designing, and a design constraint they must accommodate. 5 minutes
Depending on the number of participants, establish teams, 10 teams at most - 4 min
Use the rule of names randomizer to assign a specific criteria from each of the three categories to each team 8 min.
Teams work to build their rapid prototypes. Simultaneously share the youtube links of my students' examples 17 minutes
Teams present / pitch their prototypes and reflect 5 -10 minutes
Stanford University is the leader in Design Thinking education. ISTE certification class module 3