It's for Real: A VR Trip Through Learning Math

Times and dates are displayed based on your device's time zone setting.

Participate and share : Poster

Montserrat Pérez Álvarez  
Kariñe Fernández Somellera Cordero  
Regina María Santos Tubilla  
Renata Vargas Aguirre  
Rebeca Reyes  
Alejandra Tavera Vargas  

Learn how a group of fifth grade students came up with a way to make learning math fun with a VR game that allows to play through different levels and challenge themselves once the expected learning outcomes for their grade have been acquired.

Audience: Principals/head teachers, Teachers, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Android, iOS
Tablet: Android, iOS
Topic: Augmented, mixed & virtual reality
Grade level: PK-5
Subject area: Math
ISTE Standards: For Educators:
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
For Students:
Empowered Learner
  • Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.
Additional detail: Student presentation

Proposal summary

Purpose & objective

The most successful learning experiences for our students have been those in which they participate actively in designing them based on the 5 Es instruccional model they constantly experience in their classes. This year, two 5th-graders decided that after having particpated in ISTE projects a couple of times, they wanted to work on their own project focused on improving learning not only for them but also for the rest of elementary school students and that it could go beyond their school setting reaching any student who wants to learn Math while having fun using Virtual Reality and staying engaged in their own learning process.

Kids learn better while exploring. We don´t want to stay in our classroom, we want to go beyond.

Supporting research


More [+]


Montserrat Pérez Álvarez, Instituto Alpes San Javier
Kariñe Fernández Somellera Cordero, Instituto alpes san javier
Regina María Santos Tubilla, Instituto Alpes San Javier
Renata Vargas Aguirre, Alpes San Javier
Rebeca Reyes, Instituto Alpes San Javier
Alejandra Tavera Vargas, Instituto Alpes San Javier

People also viewed

Digital Age Mentors — Building Partnerships in Our Schools
Go Team! Your Hybrid Classroom Made Easy With Microsoft Teams 
Using Technology as Tools for Creation ... Oh, the Possibilities (Ages 4-8)