Seesaw Bitmoji Adventures |
Explore and create : Creation lab
Renee White
Learn how to use Seesaw to create Bitmoji Adventures that provide student choice, voice and collaboration through Seesaw and other digital learning platforms. See examples of implementation in multiple subject areas and have the opportunity to begin your own Seesaw Bitmoji Adventures.
Audience: | Teachers |
Skill level: | Intermediate |
Attendee devices: | Devices required |
Attendee device specification: | Smartphone: iOS Laptop: Chromebook, Mac, PC Tablet: iOS |
Participant accounts, software and other materials: | Seesaw Flipgrid Google Jamboard Padlet Google Forms Epic Books |
Topic: | Instructional design & delivery |
Grade level: | PK-2 |
Subject area: | Math, Science |
ISTE Standards: | For Educators: Designer
Empowered Learner
|
Through this presentation participants will learn how to create a Bitmoji Choice Adventure in Seesaw that allows students choice in their learning and voice in sharing what they have learned. They will review new features in Seesaw used to create the Bitmoji adventures, and receive ideas as to how they may provide different options of choice in learning content for elementary students as well as various options for student voice in how they may evaluate student learning.
Participants will learn how to incorporate a variety of other platforms into their Bitmoji Choice Adventures that allow for students to show their understanding, collaborate, and encourage student engagement at the student’s pace. Examples of activities that encourage students to use critical thinking, creativity and innovation to support and demonstrate their learning will also be shared. Learning is often more enjoyable when students can work at their own pace and have choice and voice in their learning and demonstration of understanding. Through research and experience, it is evident that when students have some control over their learning it can help students self-differentiate their learning and connect with their strengths and interests which can challenge them more appropriately and provide intrinsic motivation. During this presentation an elementary educator will share how Seesaw Bitmoji Choice Adventures can be designed to offer students more power and ownership over their learning.
The proposed presentation supports ISTE standards:
Designer: Educators design authentic, learner-driven activities and environments that recognize and accommodate learner variability.
5b: Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
Empowered Learner: Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.
1c: Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
Content & Activities:
Intro How to make a Seesaw Bitmoji Choice Adventure-10 min
Attendees' time to begin one of their own-10 min
Sharing of links to choices for student learning-10 min
Sharing of links to choices for student voice in sharing their learning-10 min
Attendees' time to explore and work on adding in links for student choice for lessons, texts, etc. and for student voice in responses-15 min
Sharing out ideas and adventures started via a collaborative platform-5 min
https://www.kqed.org/mindshift/52424/why-choice-matters-to-student-learning
https://www.edutopia.org/article/differentiating-offering-choices
https://kappanonline.org/engage-students-give-meaningful-choices-classroom/
https://www.gssaweb.org/wp-content/uploads/2015/04/Impact-of-Student-Choice-and-Personalized-Learning-1.pdf