FIRST LEGO League: Robotics, Problem-Solving and Collaboration at Its Best! |
Participate and share : Poster
Vickie Morgado Noel Lozada Bianca Almeida Alexander Morgado-Drysdale Daniella Almeida Zachary O'Mara
Discover how students from an innovative FIRST LEGO League team learned to collaborate, problem-solve and think critically all while having fun! Come learn from students how to code, operate robots and complete LEGO challenges. Leave understanding how you can inspire/challenge students to develop future career skills.
Audience: | Coaches, Teachers, Technology coordinators/facilitators |
Skill level: | Beginner |
Attendee devices: | Devices not needed |
Topic: | Computer science & computational thinking |
Grade level: | 6-12 |
Subject area: | Computer science, STEM/STEAM |
ISTE Standards: | For Educators: Facilitator
Innovative Designer
|
Additional detail: | Student presentation |
Disclosure: | The submitter of this session has been supported by a company whose product is being included in the session |
The purpose of this session is to introduce teachers to FIRST LEGO League – a hands-on program that helps students connect STEM concepts to real-world examples through research, problem-solving, coding and engineering.
During this session, participants will learn:
• The core values that are central to the FIRST LEGO League program
• Holistic and workforce skills student participants develop
• The components of a FIRST LEGO League competition
• Resources and grant opportunities available for new teachers and coaches
• How to code, program and make a LEGO MINDSTORM EV3 robot move!
First Lego League: http://www.firstlegoleague.org/
http://education.rec.ri.cmu.edu/educators/
http://ev3lessons.com
Fernández Panadero, C., Villena Román, J., Delgado Kloos, C. (2010). Impact of Learning Experiences Using LEGO Mindstorms® in Engineering Courses https://www.researchgate.net/publication/224148784_Impact_of_learning_experiences_using_LEGO_MindstormsR_in_engineering_courses
http://youngbotbuilders.blogspot.com/2011/04/fll-teambuilding-activities.html
https://www.firstinspires.org/resource-library
Patterson, R. ( 2011). Teaching Computer Programming using Educational Robots. http://dtpr.lib.athabascau.ca/action/download.php?filename=scis-07/open/RonaldPattersonEssay.pdf
https://www.firstroboticscanada.org/resources/
Vickie has been an elementary educator in Ontario, Canada for 20 years. She has taught multiple grades and is currently an EGELT (Elementary Guidance Experiential Learning Teacher). Vickie believes in empowering her students to take charge of their learning to create positive change in the world becoming agents of change. She holds a Masters of Education in Curriculum Studies and has presented throughout southern Ontario at various conferences including BIT and Connect as well as internationally at ISTE. Vickie is a Microsoft Innovative Educator Expert (MIEE), Global Mentor, Nearpod PioNear, Global Goals Ambassador, National Geographic Certified Educator and Micro:bit Champion.
Alex is a grade 9 student from Ontario Canada who has been a member of his school FLL Team for three years. He has competed regionally and provincially with the Port Credit Robotics Team who won the award for Rising Star and has competed nationally and provincially. Alex enjoys running, swimming, robotics and building Lego. He plays the drums and is excited to be at the ISTE conference sharing his love of the FLL experience for the second year in a row.
Complementing Classroom Teaching and Learning With Edtech Tools
Use Five Tech Tools To Create an Interactive, Blended-Learning Environment