FIRST LEGO League: Robotics, Problem-Solving and Collaboration at Its Best!

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Participate and share : Poster

Vickie Morgado  
Noel Lozada  
Bianca Almeida  
Alexander Morgado-Drysdale  
Daniella Almeida  
Zachary O'Mara  

Discover how students from an innovative FIRST LEGO League team learned to collaborate, problem-solve and think critically all while having fun! Come learn from students how to code, operate robots and complete LEGO challenges. Leave understanding how you can inspire/challenge students to develop future career skills.

Audience: Coaches, Teachers, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices not needed
Topic: Computer science & computational thinking
Grade level: 6-12
Subject area: Computer science, STEM/STEAM
ISTE Standards: For Educators:
  • Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.
For Students:
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
Additional detail: Student presentation
Disclosure: The submitter of this session has been supported by a company whose product is being included in the session

Proposal summary

Purpose & objective

The purpose of this session is to introduce teachers to FIRST LEGO League – a hands-on program that helps students connect STEM concepts to real-world examples through research, problem-solving, coding and engineering.

During this session, participants will learn:

• The core values that are central to the FIRST LEGO League program
• Holistic and workforce skills student participants develop
• The components of a FIRST LEGO League competition
• Resources and grant opportunities available for new teachers and coaches
• How to code, program and make a LEGO MINDSTORM EV3 robot move!

Supporting research

First Lego League:

Fernández Panadero, C., Villena Román, J., Delgado Kloos, C. (2010). Impact of Learning Experiences Using LEGO Mindstorms® in Engineering Courses

Patterson, R. ( 2011). Teaching Computer Programming using Educational Robots.

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Vickie Morgado, Ontario Teacher, OCT

Vickie has been an elementary educator in Ontario, Canada for 20 years. She has taught multiple grades and is currently an EGELT (Elementary Guidance Experiential Learning Teacher). Vickie believes in empowering her students to take charge of their learning to create positive change in the world becoming agents of change. She holds a Masters of Education in Curriculum Studies and has presented throughout southern Ontario at various conferences including BIT and Connect as well as internationally at ISTE. Vickie is a Microsoft Innovative Educator Expert (MIEE), Global Mentor, Nearpod PioNear, Global Goals Ambassador, National Geographic Certified Educator and Micro:bit Champion.

Noel Lozada, Port Credit Robotics
Bianca Almeida, Port Credit Robotics Team
Alexander Morgado-Drysdale, Student

Alex is a grade 9 student from Ontario Canada who has been a member of his school FLL Team for three years. He has competed regionally and provincially with the Port Credit Robotics Team who won the award for Rising Star and has competed nationally and provincially. Alex enjoys running, swimming, robotics and building Lego. He plays the drums and is excited to be at the ISTE conference sharing his love of the FLL experience for the second year in a row.

Daniella Almeida, Port Credit Robotics

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