Create Epic Playlists, Hyperdocs and Choice Boards So Students Want to Learn More
Participate and share : Interactive lecture
Dr. Michele Haiken
Our job as teachers is to inspire and lead our students to success. Playlists, choice boards and hyperdocs are part of the blended learning model that help create active student learner opportunities. Learn how to design playlists and hyperdocs to create opportunities that allow students to explore, reflect and dig deep into content.
|Audience:||Coaches, Professional developers, Teachers|
|Attendee devices:||Devices useful|
|Attendee device specification:||Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
|Topic:||Instructional design & delivery|
|Subject area:||Language arts, Social studies|
|ISTE Standards:||For Educators:
|Additional detail:||ISTE author presentation|
As educators we want to create learning experiences that are thought provoking and thorough. Create learning opportunities that allow students to explore, reflect, and dig deep into a topic. Teachers are committed to our students, building a safe classroom community where students come back because they are engaged, empowered, and inspired. We can create opportunities for our students to discover their true potential through the power of playlists and blended learning opportunities.
This workshop will define, describe, and show various examples of playlists, choice boards, and hyperdocs that provide learning support and success for all students. Addressing UDL and assistive technology that helps students reach excellence and engaging in their own learning process.
This workshop will be interactive and not a sit and learn lecture. Participants will be provided collaborative and interactive opportunities to learn, design, and create their own playlists, hyperdocs, and choice boards.
The first part of the interactive session will include definitions of choice boards, hyperdocs, and playlists. Then there will be a station rotation activity to look at models and mentors, try out an activity or two before participants are given 15 minutes to create and workshop their own designs based on their content and grade levels. Devices are encouraged for the session. The last 10 minutes will be for questions and a contest and giveaway at the end of the presenter's publications.