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VR Scavenger Hunts ... Make Your Own!!

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Participate and share : Poster

Mary Howard  
Break away from the worksheet with virtual scavenger hunts! Learn how to create content-based VR scavenger hunts where students learn and explore. VR hunts can be made for ANY content area AND you can reach your instructional goals with excited and engaged students.

Audience: Library media specialists, Teachers, Technology coordinators/facilitators
Skill level: Intermediate
Attendee devices: Devices useful
Attendee device specification: Smartphone: Android, iOS
Laptop: Chromebook, Mac, PC
Participant accounts, software and other materials: CoSpacesEDU: https://cospaces.io/edu/
Google Suite
Cospaces App (iOS). https://apps.apple.com/us/app/cospaces-edu/id1224622426
CoSpaces App (Google Play). https://play.google.com/store/apps/details?id=delightex.cospaces.edu
Topic: Creativity & curation tools
Grade level: 6-8
Subject area: STEM/STEAM
ISTE Standards: For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
Additional detail: ISTE author presentation
Disclosure: The submitter of this session has been supported by a company whose product is being included in the session
Influencer Disclosure: This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.

Proposal summary

Purpose & objective

Participants will be able to identify and understand the difference between Augmented reality and Virtual reality.
Participants will be familiar with the history of the scavenger hunt and how/why the scavenger hunt is a useful tool for student engagement.
Participants will be able to plan and design a riddle based scavenger hunt using the template provided.
Participants will be familiar with Augmented Reality Tools that can build/design digital adventures for students.
Participants will be able to utilize a virtual reality platform (CoSpacesEDU) and create various "room" as a building block towards developing a complete customized scavenger hunt that corresponds with their curriculum.
Participants will be familiar with other platforms that are beneficial for digital scavenger hunt design

Supporting research

https://mitpress.mit.edu/books/lifelong-kindergarten

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Presenters

Photo
Mary Howard, Grand Island Central School District
ISTE Certified Educator

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