Getting GIF-y With It!
Explore and create : Creation lab
Are you desperately looking for engagement while sharing information with your students? If so, join us as we get GIF-y with it! Learn how GIFs can ignite discourse and inferencing in your classroom. You'll also learn how to create your own GIFs!
|Audience:||Library media specialists, Professional developers, Teachers|
|Attendee devices:||Devices required|
|Attendee device specification:||Laptop: Chromebook, Mac, PC
|Participant accounts, software and other materials:||It takes just a couple of seconds, but an account on GIPHY.com, TallTweets.com, and the installation of Screencastify prior to the session will be helpful|
|Topic:||Instructional design & delivery|
|Subject area:||Math, Science|
|ISTE Standards:||For Educators:
Challenge: The students or educators aren't engaged with me when I am presenting new information. Solution: Using pre-existing or creating new GIFs to help drive discussion! Make sure to leave them in a "hook" the ensure that the participants can continue to make inferences.
We will discuss how to find pre-made GIFs with GIPHY.com (free) but also how to create your own GIFs with the following free resources:
*TallTweets * you don't have to tweet it.
*Screencasrtify.com + More
We will also discuss the why and how's for students to create their own GIFs.
Attendees will be given models through the form of a Wakelet but also directions on how to create their own.
Introductions and objectives ~5 minutes
Hooking the crowd. Helping the attendees get accustomed to the types of GIFs we will be exploring today. Including pre-made GIFs and GIFs I have made directly for the conference. I will use PearDeck to get interaction from the crowd. ~5 minutes
Exploring the different ways to find and use generated GIFs ~ 10 minutes
Exploring how to create your own GIFs with resources including GIPHY, TallTweets, and Screencastify ~25 minutes
Play & Ask time - a chance for attendees to create, explore and share their own GIFs as well as ask any questions ~10 minutes
Evalutation & Closure ~5 minutes
Implementing Digital Citizenship and Restorative Practices for Positive Behavior Intervention and Support
Learning Explodes With Boom Cards
Meeting ISTE Standards for Students Through a Project-Based Approach