Think Like a Designer!

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Participate and share : Interactive lecture

Manuel Herrera  
Dr. Sadie Lewis  

Teachers are often asked to teach design but are rarely given opportunities to take on the role of designers. In this session, we will explore the value of teaching design, what it means to embrace a “designer’s mindset,” and engage in design activities that can be used right away.

Audience: Coaches, Teachers, Curriculum/district specialists
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: Materials will be shared via Google Drive links, so Google Accounts are useful. But, no technology is required for this session.
Topic: Creativity & curation tools
ISTE Standards: For Educators:
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.

Proposal summary

Purpose & objective

This workshop is designed for teachers, administrators, and coaches who are both experienced in design thinking and those who are just getting started. Attendees will engage in design activities to deepen their understanding of the design thinking process, learn strategies that can used right away, and will walk away with design strategies to implement in their classrooms and schools.
The purpose of this workshop is to help teachers engage in design and take on the role of designers.
Teachers are rarely given the opportunity to use the design process in their lesson planning, classroom management, and beyond.


1. Overview of the Design Thinking process
2. Designer’s Mindset - what does that even mean? How do designers approach problems, and how can we use those strategies in education?
3. Design Challenge

Supporting research

More [+]


Manuel Herrera, Manuel Draws
Dr. Sadie Lewis, Sadie Lewis Consulting

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