Games for Learning by STEAM |
Participate and share : Poster
Valentina Meneses Victoria Acevedo Marybel Alvarez Reynoso José María Cuellar García Salvador Cuellar García Karla Lucía Medina Hernández Eugenia Meneses Camacho
To show designs, creations or adaptations about playful games, considering the school subjects different topics; participating actively in their own learning process, using the Maker space’s technological resources from their school such as woodworking area, design, textile area, 3D printing, laser cut machine, Microbit and Makeymakey, etc.
Audience: | Teachers, Technology coordinators/facilitators |
Skill level: | Beginner |
Attendee devices: | Devices useful |
Attendee device specification: | Smartphone: Android, iOS, Windows Laptop: Chromebook, Mac, PC Tablet: Android, iOS, Windows |
Topic: | Games for learning & gamification |
Grade level: | 6-8 |
Subject area: | Social studies, STEM/STEAM |
ISTE Standards: | For Students: Empowered Learner
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Additional detail: | Student presentation |
The student shall design, create or adapt playful games, considering the school subjects different topics; participating actively in their own learning process, using the Maker space’s technological resources from their school such as woodworking area, design, textile area, 3D printing, laser cut machine, Microbit and Makeymakey, etc.
https://guides.library.utoronto.ca/c.php?g=448614&p=3505475
https://www.teachthought.com/technology/6-basic-benefits-of-game-based-learning/
https://www.instructables.com/Magnetic-Classroom-Vocabulary-Game/
https://www.instructables.com/DIY-Educational-Board-Game/
Google Tools for Social Emotional Learning
Literacy Loves Robots
Resources for Teaching Artificial Intelligence and Algorithmic Thinking: Devices, Modules, Permissions, Games