Learn How to Create Augmented Reality Experiences for Your Classroom! |
Explore and create : Creation lab
Alicia Accettura Dr. Paula MacDowell
Come try your hand at making interactive augmented reality experiences. Get inspired by the AR codes designed by other teachers. Learn a well-developed pedagogical approach suitable for guiding your students to create AR. Explore possibilities for using AR tools to meet teaching goals and achieve specific learning objectives.
Audience: | Teachers, Teacher education/higher ed faculty, Technology coordinators/facilitators |
Skill level: | Beginner |
Attendee devices: | Devices required |
Attendee device specification: | Smartphone: Android, iOS, Windows Laptop: Chromebook, Mac, PC Tablet: Android, iOS, Windows |
Participant accounts, software and other materials: | * Attendees who want to explore amazing AR experiences created by other students and teachers need to have a smartphone or tablet. * Attendees who want to create an AR experience need to sign up for a free account at https://zap.works/ |
Topic: | Augmented, mixed & virtual reality |
Grade level: | PK-12 |
Subject area: | Computer science, STEM/STEAM |
ISTE Standards: | For Education Leaders: Empowering Leader
Leader
Knowledge Constructor
|
In this lively session, you will be inspired and supported to create, code, and share an augmented reality (AR) experience. Learn about a well-developed pedagogical approach for guiding your students to create awesome AR experiences, applicable for a range of subject areas and suitable for learners with a range of technical skills, from beginner to advanced levels. This Creation Lab will be valuable for educators who want to leverage new creative technologies to enhance teaching and learning in their classrooms.
Overview and Introduction - 5 minutes
Immersive Inspiration - 15 minutes (participants will rotate through the examples)
* Take inspiration from exploring AR codes created by diverse students and teachers
Live Demonstration - 5 minutes
* Watch the facilitator create a simple AR experience. Learn design tips for success.
Creation Lab - 20 minutes
* With guidance from the facilitator, attendees will have time to design an AR code. Collaboration is optional but encouraged. You will need a laptop and use free online software (no download required).
Share out - 10 minutes
Conclusion and Key Take-Aways: 5 minutes
MacDowell, P. & Wang, Q. (2020). Analysis of augmented reality pedagogy: Empowering students as content creators and curators. Paper presented at the annual conference for the International Society for Technology in Education (ISTE), Anaheim, CA, November 28- December 1.
MacDowell, P. (2020). XR design for children and youth. Featured speaker for the VR/AR Global Summit, Online, September 30–October 2.
MacDowell, P. & Cassidy, S. (2020). How students achieve learning objectives by designing augmented reality experiences. Paper presented at the 6th international conference of the Immersive Learning Research Network, VirBELA/Online, June 21–25.
MacDowell, P. (2020). AR Pedagogy: Inspire students to be digital storytellers. Virtual presentation at the Educators in VR International Summit, AltspaceVR/ENGAGE VR, February 18–22.
MacDowell, P. (2019). Building a better world with AR & VR: Teaching, learning, and creating our immersive future. Keynote address given at the annual conference of Simon Fraser University Educational Review, Burnaby, BC, October 19.
MacDowell, P. (2019). The art of making augmented reality: A new creative canvas for educators. Presentation at the 36th International Society for Education through Art (InSEA) World Congress, Vancouver, BC, July 9–13.
MacDowell, P., De Guzman, R., Kasper, A., & Wong, J. (2019). Creating augmented reality experiences with students to enrich curriculum and build community. Symposium presented at the 88th annual meeting of the Canadian Society for the Study of Education and Canadian Association for Curriculum Studies, Vancouver, BC, June 1–5.
Paula MacDowell is an Assistant Professor of Educational Technology and Design at the University of Saskatchewan. She is a researcher and developer of tools, communities, and methods that support innovation in addressing humanity’s challenges and opportunities, to achieve sustainable change with and for our communities. Paula studies the design of constructionist learning environments and works closely with teachers to integrate media and technology in the classroom for meaningful learning.
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