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Fortnite Creative: Leveraging Student Expertise in Content Creation

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Explore and create : Creation lab

Steve Isaacs  
Mike Washburn  

Students love games and thrive when we make learning meaningful for them. Fortnite Creative Mode allows students to create their own content (games, learning experiences and so much more!) in the Fortnite sandbox. Educators in all content areas are embracing the use of tools like Fortnite Creative!

Audience: Teachers, Technology coordinators/facilitators
Skill level: Intermediate
Attendee devices: Devices required
Attendee device specification: Laptop: PC
Participant accounts, software and other materials: Installation on PC (preferred device) Epic Launcher: https://www.epicgames.com/store/en-US/ Fortnite (download once launcher is installed) Participants can also use a Nintendo Switch, Playstation (4 or 5), or Xbox (One or Series X/S). If the download is not complete prior to the session, participants will not be able to participate in a hands on manner. We will provide a guided walkthrough so those who do not participate can still learn from the session.
Topic: Games for learning & gamification
Grade level: 6-12
Subject area: Career and technical education, STEM/STEAM
ISTE Standards: For Educators:
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
For Students:
Innovative Designer
  • Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
Creative Communicator
  • Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
Disclosure: The submitter of this session has been supported by a company whose product is being included in the session

Proposal summary

Purpose & objective

Participants will learn the basics of using Fortnite Creative Mode to create content in the sandbox environment. The different types of objects and the user interface will be taught, explored, and practiced. Participants will engage in a building activity to reinforce the use of the tool and gain a general understanding of the ability for students to automate functions within Fortnite Creative. Participants will explore a variety of content specific lesson plans for ideas related to incorporating Fortnite Creative in their learning environment. Participants will leave with a lesson idea that they have adopted and remixed, or created as part of the workshop.

Outline

Introduction / Overview: (20 minutes)
- Discuss Game Based Learning and the Potential of Sandbox Games as Creative Playgroun ds
- What is Fortnite Creative Mode?
- How does it differ from Fortnite: Battle Royale?
- Why Fortnite in Education?
- Showcase of ways Fortnite is currently being used in Education
- Fortnite Educator Community / Epic Games Commitment to Fortnite in Education

Using Fortnite
- Demo and 'Building / Exploration' with each area of Fortnite: Creative (prefabs, galleries, devices, consumables) (20 minutes)
- Create an explorable environment in Fortnite: Creative (20 minutes)

Lesson Planning
Explore existing lessons in the Fortnite Educator Lesson Library (20 minutes)
Choose a lesson to remix based on desired content area OR utilize the provided lesson plan template to create a lesson using Fortnite: Creative Mode (30 minutes)
Build prototype example in Fortnite Creative (40 minutes)
Share lesson ideas with small groups and recruit feedback (20 minutes)
Refine lesson based on feedback (10 minutes)
Share lesson idea with large group (20 minutes)
Review Resources / debrief (20 minutes)

Supporting research

http://gamesandlearning1.blogspot.com
https://fortnite.gamepedia.com/Creative
https://www.teachthought.com/the-future-of-learning/how-sandbox-learning-became-the-future-of-education/

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Presenters

Photo
Steve Isaacs, Epic Games
Photo
Mike Washburn, Logics Academy

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