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From Clay to Play — Digitizing Artwork Into Interactive AR Characters

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Participate and share : Poster

Alexandra MacLaughlin  
Christina Zientek  

Blur the lines between traditional art media and augmented reality! Come learn how easy it is to convert a student-created clay sculpture into a living, moving character that you can interact with within an augmented reality space. Watch student creations come to life!

Audience: Library media specialists, Teachers, Technology coordinators/facilitators
Skill level: Intermediate
Attendee devices: Devices not needed
Participant accounts, software and other materials: No software is required; after the demonstration, attendees will be given a QR code to a website with several video tutorials and student resources to recreate the method in their classrooms.
Topic: Creativity & curation tools
Grade level: PK-12
Subject area: Computer science, STEM/STEAM
ISTE Standards: For Educators:
Designer
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
Additional detail: Student presentation

Proposal summary

Purpose & objective

This poster session challenges educators to incorporate low-tech solution into innovative learning environments, inspiring student creativity to new levels.

Attendees will learn about Qlone, Mixamo, and Adobe Aero.

Using a traditional design model, attendees can learn how to structure a hands-on clay activity to create a biped character. Attendees will learn how to scan the item into a 3D file that can be imported into augmented reality.

Supporting research

Mills, K. A. (2010), Shrek Meets Vygotsky: Rethinking Adolescents' Multimodal Literacy Practices in Schools. Journal of Adolescent & Adult Literacy, 54: 35-45. doi:10.1598/JAAL.54.1.4

Educators Engage Youth With Augmented Reality, Virtual Reality, and Real World Connections. (2016, November 2). PRWeb (USA). Retrieved from http://search.ebscohost.com.ezproxy.shsu.edu/login.aspx?direct=true&db=edsnbk&AN=1606B1AB81D544D0&site=eds-live&scope=site

Online Creation of Panoramic Augmented Reality Annotations on Mobile Phones. (2012). IEEE Pervasive Computing, Pervasive Computing, IEEE, IEEE Pervasive Comput, (2), 56. https://doi-org.ezproxy.shsu.edu/10.1109/MPRV.2010.69

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Presenters

Photo
Christina Zientek, St. Jude Graduate School