Creative Constructor
Lab Virtual
Leadership Exchange
at ISTELive 21
Edtech Advocacy &
Policy Summit

Learning Experience Design — Personalizing Learning for Students

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Explore and create : Creation lab

Sadie Lewis  
Push yourself beyond one-size-fits-all activities and start designing learning experiences through the eyes of your students! Following a student-centered design model leads to authentic, personalized learning opportunities for students. Attendees will explore instructional design models and best practices, and gain strategies for high quality learning design.

Audience: Teachers, Coaches, Curriculum/district specialists
Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: Resources will be shared via Google Drive links
Topic: Instructional design & delivery
Grade level: PK-12
ISTE Standards: For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.

Proposal summary

Purpose & objective

Instructional design is meant to be an ongoing process of planning outcomes, selecting strategies, and identifying appropriate resources and technologies for teaching and learning. The purpose of this session is to take a step beyond instructional design, which is typically teacher-centered, and focus on Learning Experience Design, which keeps students and how *they* experience the learning at the center.

Whether we are designing for face to face instruction, online learning, or a combination of both, developing and following an instructional design model provides guidelines and a process to meet our instructional goals.
Attendees will examine the Learning Experience Design process, including empathizing with our students and their needs, strengths, and interests, looking at standards and learning goals and choosing appropriate instructional methods, and designing activities and resources that personalize the learning experience for students.

Attendees will engage in a hands-on design process, putting the LXD model into action. Attendees will walk away with templates, resources, and strategies that can be used to design projects and activities for students, or professional learning for adults.

Outline

For a 90 min session (can be modified for shorter):
20 min - What is Learning Experience Design - it's the intersection of Instructional Design and Design Thinking
10 min - Considering your audience - cognitive load in instructional design
60 min - The Learning Experience Design Process - engage in a hands on activity to design a personalized experience for students OR adult learners while we break down each component of the process

Supporting research

https://drive.google.com/file/d/0B4l5skZE4GiTdlJvd0dOdl9ITEk/view
https://wcer.wisc.edu/docs/working-papers/Working_Paper_No_2015_08.pdf
https://www.pblworks.org/research/research-study-project-based-learning-student-achievement-what-does-research-tell-us

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Presenters

Photo
Sadie Lewis, Mehlville R-IX School District

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