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AR & VR: State of Spatial Technologies Panel

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Listen and learn : Panel

Hall Davidson  
Michael Fricano II  
James McCrary  
Steven Sato  

The last few years in augmented and virtual technologies has been both exciting and mystifying. Education and business implementations of AR and VR can also be confusing. Join ISTE Virtual Environments as we welcome experts in spatial technology to talk about research and applications as well as the future of AR and VR. This session is available as either a 2D or 3D experience in Mozilla Hubs. So grab your oculus headset (or participate from your laptop) and join us in the ISTELive Hubs space!

Audience: Chief technology officers/superintendents/school board members, Library media specialists, Teachers
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: Only a web browser for submitting questions and comments during the session.
Topic: Augmented, mixed & virtual reality
Grade level: PK-12
Subject area: Computer science, STEM/STEAM
ISTE Standards: For Education Leaders:
Equity and Citizenship Advocate
  • Ensure all students have access to the technology and connectivity necessary to participate in authentic and engaging learning opportunities.
Connected Learner
  • Develop the skills needed to lead and navigate change, advance systems and promote a mindset of continuous improvement for how technology can improve learning.
  • Set goals to remain current on emerging technologies for learning, innovations in pedagogy and advancements in the learning sciences.
Influencer Disclosure: This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.

Proposal summary

Purpose & objective

This panel will provide insights into the current status of augmented and virtual reality, espcially in the roile it has played during the COVID-19 outbreak. Attendees will see not only applications, but also research in this area. With experts on the panel, our goal as ISTE Virtual Environments is to connect with experts and leaders in the area of AR & VR to help spread the message of impact AR & VR has on learning.

Outline

4-6 panelists will be introduced by the Virtual Environments president. Each panelist will share current appplications of the AR or VR medium they are presenting, as well as reasearch. 25 mins

Panelist will offer a glimpse into what will come next in AR & VR and how it will affect education. 15 mins

Q&A. During the session, we will have a Q&A respository to collect questions, as well as a PLN member moving in the audience to field questions for the panelists. 20 mins

Supporting research

https://vhil.stanford.edu/

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Presenters

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Hall Davidson, Discovery Education
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Michael Fricano II, 'Iolani School
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James McCrary, River Parishes Community College

James McCrary is the director of technology and innovation at St. James Episcopal Day School in Baton Rouge. He has a background as a social studies educator and technology specialist. An Apple Distinguished Educator, Google Innovator, and Common Sense Media Certified Educator, he is passionate about integrating technology skills into the classroom and positively impacting students globally. James presents at local, state and international conferences on innovation in education, with a focus on 3D development, especially for augmented reality (AR) and virtual reality (VR). He also cohosts "The VR Podcast" discussing how immersion technology is impacting education and business.

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Steven Sato, Immersive VR Education - ENGAGE

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