Teaching Anywhere With VEXcode VR |
Participate and share : Poster
Anna Blake
Learn how to implement VEXcode VR into your K-12 classroom. Whether in-person or virtual, VEXcode VR can be used to teach STEM and computational thinking principles. Engage in stories of how a teacher made this tool work in less than 24 hours in her online classroom in April.
Audience: | Teachers, Teacher education/higher ed faculty, Technology coordinators/facilitators |
Skill level: | Beginner |
Attendee devices: | Devices not needed |
Participant accounts, software and other materials: | None are needed |
Topic: | Computer science & computational thinking |
Grade level: | PK-12 |
Subject area: | Computer science, STEM/STEAM |
ISTE Standards: | For Students: Innovative Designer
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The purpose of this presentation is to help educators who are looking for a resource that will help their students develop an understanding of computer science. By giving students an engaging and exciting CS program, students will be interested in this resource. I will be sharing via a poster and laptop via Google Slides for participants to see stories, lesson plans and results via student graphs and assessment in test scores.
I will bring with me research from ISTE books that detail how computer science resonants in test scores across the board. I will also be showing participants how important it is to start CS with elementary. By looking at websites such as Tynker, Vexcode VR, and Scratch, participants will see how coding has impacted the world in every grade level.
Anna V. Blake is an Elementary Technology Integrator at Elizabeth Forward School District in Elizabeth, PA. Anna teaches over 400 children the fundamentals of computational thinking and computer science to grades K through 5 with applications like VEXcode VR, and Swift Playgrounds to robotics like BeeBots and Parrot drones. She has presented at the Sonoma County Remake Summit '18, TRETC '19, Virtual TRETC '20, PETE&C '19, PETE&C '20, VPETE&C '21, STEAM Summit at AIU3 '19, ISTE19, ISTE Tools That Work '20, and ISTE Virtual '20 about computational thinking and making in an elementary school setting.
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