Creative Constructor
Lab Virtual
Leadership Exchange
at ISTELive 21
Edtech Advocacy &
Policy Summit

Closing the Achievement Gap With Typing.com

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Participate and share : Poster

Athena Santora  
Daniel Merriman  
Molly Sullivan  

Do you want to give your students the best shot at closing the achievement gap? The simplest way to do it may surprise you. We’ll walk you through the No.1 research-backed skill they need right now, and how to easily add it to your lesson plans, IEPs and 504s.

Audience: Teachers, Curriculum/district specialists, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Topic: Online tools, apps & resources
Grade level: PK-12
Subject area: Career and technical education, Computer science
ISTE Standards: For Students:
Empowered Learner
  • Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
Digital Citizen
  • Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.
Influencer Disclosure: This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.

Proposal summary

Purpose & objective

Attendees will learn what the research says about the #1 skill students need today to succeed in the digital world of tomorrow.

Participants will explore strategies to improve student achievement based on this research.

Our curriculum expert will share ideas and strategies curated from the millions of educators in the Typing.com community for engaging ways to close the achievement gap through technology education for all ages.

Supporting research

https://www.researchgate.net/publication/338210738_Nitro_Type_Cascading_Information_through_Gamification_to_Enhance_the_Communication_Skills_of_Learners
https://media.carnegie.org/filer_public/37/b8/37b87202-7138-4ff9-90c0-cd6c6f2335bf/ccny_report_2011_informing.pdf
https://www.edweek.org/leadership/comparing-paper-and-computer-testing-7-key-research-studies/2016/02
https://www.tandfonline.com/doi/abs/10.1080/03055698.2016.1148588
https://www.researchgate.net/publication/297735995_The_impact_of_digital_skills_on_educational_outcomes_evidence_from_performance_tests
https://blog.edgenuity.com/digital-skills-gap-in-education/
https://www.brookings.edu/blog/up-front/2020/12/01/sat-math-scores-mirror-and-maintain-racial-inequity/
https://www.nature.com/articles/s41562-021-01074-z

More [+]

Presenters

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Athena Santora, Typing.com

With degrees in Psychology and Neuroscience from Columbia University in the City of New York, Athena understands the importance of learning how to use technology. Proficiency with the basics of technology is the easiest way to close the achievement gap for students of all kinds and all ages. Join us in preparing tomorrow's leaders with the right skills today!

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Daniel Merriman, Typing.com

Daniel started his career as a Sociologist, teaching and researching the social implications of digital technologies. When he discovered the exciting world of edutech, however, he realised that he could be a part of something bigger. Daniel now spends most of time working with Teaching.com, empowering millions of young people all over the world with vital life skills. He is also a regular guest lecturer and public speaker.

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Molly Sullivan, Typing.com

Molly manages curriculum development for Typing.com. After spending 11 years teaching in a classroom setting and completing an MS in Ed Tech, she's uniquely qualified to be a key contributor to the development of Typing.com's new grade-based keyboarding curriculum - spearheading the effort to incorporate student choice and real-world application to help educators graduate future generations of confident digital citizens.

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