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How To Successfully Build or Expand Your Esports Program

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Listen and learn : Hosted activity: Solution snapshot

Jeff Palumbo  
Hosted by Lenovo. • How esports programs contribute to students’ learning outcomes and created inclusion amid the pandemic. • The process of getting your esports program up and running, with examples from University of North Carolina at Chapel Hill. • The future of esports in education.

Audience: Chief technology officers/superintendents/school board members, Principals/head teachers, Technology coordinators/facilitators
Topic: Games for learning & gamification
Grade level: 9-12
Subject area: Career and technical education, STEM/STEAM

Presenters

Photo
Jeff Palumbo, Lenovo

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