Attend
Exhibit
How To Successfully Build or Expand Your Esports Program |
Listen and learn : Hosted activity: Solution snapshot
Jeff Palumbo
Hosted by Lenovo. • How esports programs contribute to students’ learning outcomes and created inclusion amid the pandemic.
• The process of getting your esports program up and running, with examples from University of North Carolina at Chapel Hill.
• The future of esports in education.
Audience: | Chief technology officers/superintendents/school board members, Principals/head teachers, Technology coordinators/facilitators |
Topic: | Games for learning & gamification |
Grade level: | 9-12 |
Subject area: | Career and technical education, STEM/STEAM |