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Implementing Virtual Reality Across the Curriculum: Practical Applications and Lessons Learned

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Listen and learn : Hosted activity: Solution snapshot

Lindy Hockenbary  
Brian Moynihan  

Hosted by Lenovo. Virtual reality has grown in both K-12 and higher education settings. VR can impact every subject, with research demonstrating its efficacy for retention and active engagement. This session explores how and why to use VR in the classroom, including real-world examples and lessons learned from implementing VR.

Audience: Chief technology officers/superintendents/school board members, Teacher education/higher ed faculty, Technology coordinators/facilitators
Topic: Augmented, mixed & virtual reality
Grade level: PK-12
Subject area: Career and technical education, STEM/STEAM

Presenters

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Lindy Hockenbary, Educational Collaborators

Lindy Hockenbary is an educator whose strength is helping other educators utilize technology to enhance learning experiences. She has spent her career in various roles in the education field, including classroom teacher, curriculum writer, technology integration specialist, and professional development manager. As someone who loves to learn, her spare time is spent pondering how to make learning better. She uses these skills to facilitate hands-on trainings for teachers, engage educators through speaking engagements, and provide product feedback and training solutions to educational technology companies.

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Brian Moynihan, Lenovo