Gen Z Says: Skills Acquisition Through Entertaining Video Games, Not Edutainment |
Listen and learn : Hosted activity: Solution snapshot
Dr. Kaylee Johnson
Hosted by American Student Assistance. Discover how commercial video games – the dominant form of youth culture – can help prepare today’s students for the jobs of tomorrow. Hear what Gen Z thinks about edutainment or gamification and see which permeable skills video games can teach—even when designed for fun rather than for education.
Audience: | Chief technology officers/superintendents/school board members, Principals/head teachers, Teachers |
Topic: | Games for learning & gamification |
Grade level: | 6-12 |
Subject area: | Career and technical education, STEM/STEAM |
Kaylee Johnson works for American Student Assistance as an Insights Specialist. She uses quantitative and qualitative analytic techniques to offer strategic insights about career and college readiness, preparation, and exploration initiatives targeting middle- and high school-aged students. Prior to joining ASA, Kaylee served as a UMass Poll fellow where she developed topical expertise in studying and analyzing public opinion, political behavior, and political communications; she also taught courses for the university as an independent instructor. Kaylee received her Ph.D. in Political Science from the University of Massachusetts Amherst and her B.A. in Political Science from Stonehill College.