The State of Esports in Education
Listen and learn : Hosted activity: Lecture
Hosted by CDW-G. Esports is an ever-evolving landscape in education. For years, schools have been coming up with creative ways to bring esports into the classroom. Our current state of affairs are no different as we’ve continued to see schools lead esports programs to keep students engaged with their communities.
|Audience:||Chief technology officers/superintendents/school board members, Principals/head teachers, Technology coordinators/facilitators|
Joe McAllister is a nerdthelete. Joe is a former high school teacher. During his time in the classroom he lead the varsity wrestling team, supported the gaming club and served on his school’s one to one device board. Joe has worked with hundreds of schools, both in K12 and Higher Education, to help with their esports programs. He can speak to stakeholders athletics, curriculum, IT and leadership as he has lived in each of those worlds. His understanding of those roles and what is important to each of them has led to the success of CDW•G's esports in education initiative.
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