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The DNA Explorers Build Learning Bio-Electronic Model Using Arduino Microcontrollers

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Pennsylvania Convention Center, Terrace Ballroom Lobby, Table 11

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Presenters

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Coordinator
Cumbres International School Cancún?
@techcun_ed
@techcuned
I have Bachelor of Engineering in Project Management and a Bachelor in Economics, I also have Masters in Education and my passion is Technology, ofcourse Robotics and science.
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Coordinator
Cumbres International School Cancun
@TECHCUN_ed
Sandra Jonguitud is an Idealist teacher with 20+ years of experience, engaging students in learning experiences. She is strongly committed to make a change in society through education.x
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Science Academic Coordinator
Cumbres International School Cancun
@Kenia Itzel Sierra Moya
Genomic Biotechnologist, passionate about environmental sciences, early science teaching for the young, discovering their passion and interest through technology usage and critical thinking.
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Cumbres International School Cancún​
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Cumbres International School Cancún​
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Cumbres International School Cancún​
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Academic coordinator
Cumbres International School Cancún
@TECHCUN_ED
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Cumbres International School Cancún​
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Cumbres International School Cancún​

Session description

Learn how students used computational thinking skills to create an electronic model with a microcontroller board that simulates the genetic code. This model helped students under understand how DNA organizes different bases to form a code that instructs cells to make the proteins that create living things, such as a dog or a human.

Purpose & objective

Natural models like the genome inspire design and engineering solutions, showing us how living things store, organize and codify all the information about how they will be shown and function. In this project, students use analytic and algorithmic concepts to formulate and build an electronic model of a biological phenomenon.

The purpose of these projects is to integrate micro-controllers such as Arduino boards and computational thinking to develop a bio-electronical model where students can recognise patterns and develop simulations to understand DNA.

Objectives:
At the end of the project, students should be able to:

Develop logically and algorithmically thinking, using computational tools for creating models in order to understand how the real world works

Building physical models to engage and understand higher order science concepts.

Understand what DNA is and how it works, enabling them to make sense of more complex topics such as “Evolution and Inheritance”.

Learn to work scientifically, to make hypotheses and test them, recognise patterns, and communicate their work.

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Outline

Students introduce DNA phenomen with a video.
Students explain how DNA works and the likeness with computational thinking of their bio-electronic model.
The attender interacts with the model creating several simulations.
Students take time to respond to some attendees' questions.

https://sites.google.com/ed.cumbrescancun.com/techcun-ed/p%C3%A1gina-principal

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Supporting research

The 5th ‘C’ of 21st Century Skills? Try Computational Thinking (Not Coding)
https://www.edsurge.com/news/2018-02-25-the-5th-c-of-21st-century-skills-try-computational-thinking-not-coding.

https://kids.britannica.com/kids/article/DNA/390730

https://www.ecis.org/teaching-dna/#:~:text=Why%20learn%20about%20DNA%3F,more%20about%20life%20on%20earth.

https://www.embopress.org/doi/full/10.1038/msb.2011.78

https://www.science.org.au/curious/people-medicine/human-genome-project

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Session specifications

Topic:
Computer science & computational thinking
Grade level:
6-12
Skill level:
Beginner
Audience:
Technology coordinators/facilitators, Teachers, Principals/head teachers
Attendee devices:
Devices not needed
Participant accounts, software and other materials:
Software and other materials are not needed
Subject area:
Science, STEM/STEAM
ISTE Standards:
For Students:
Computational Thinker
  • Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
  • Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
For Educators:
Facilitator
  • Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
Related exhibitors:
LEGO Education