Presenters
Teacher trainer
Ministry of education
I am a teacher trainer. I am passionate about integrating technology in teaching and learning. I am concerned about equity in ICT access.
Session description
The attendees will learn how to create virtual escape rooms based on graded reading to raise students' awareness about the Sustainable Development Goals. They will identify the framework for curating suitable reading materials and turning them into a gamified library involving activities aligned with the ISTE Standards for Students.
Purpose & objective
The participants will be able to:
- Create reading passages using AI;
- Create a digital escape room game for reading.
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Outline
Activity 1: Effective prompts to ChatGPT for creating Reading passages about the SDGs (20 minutes) - group work
Activity 2: Designing a breakout room game (25 minutes) - device-based
Activity 3: Sharing and question time (5 minutes) - Q&A
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Supporting research
Gamification advantages and strategies by Deborah Healey
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