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Educational Applications of Blockchain Technology

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Pennsylvania Convention Center, 119AB

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Presenters

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Instructional Media Center Coordinator
Del Norte Unified School District
Hi! I'm Jeremy Goff a lifelong musician, artist, and collections manager. I am interested in advancing educational instruction with blockchain technology, virtual reality, and WEB 3. Through these technologies we can now see a world where inclusivity and transparency will make a new model in instructional media and techniques. A world where are students are fully engaged in curriculum through "gamification" and "learn to earn" models. Blockchain technology can be a great new tool to empower our youth with the knowledge needed for a fast moving future.

Session description

Open accessibility to instructional media, streamlined record management, and creating new incentives to learn through gamification and rewards are among the innovations that blockchain can provide to any educational institution. We will explore the possible solutions to many educational problems that blockchain technology tackles and the pitfalls it may pose.

Purpose & objective

The purpose of this presentation is to give a broad overview to attendees on the possibilities of blockchain technology in education.

Objectives will be :
1. To give attendees a basic overview on how and why blockchain technology came into existence.
2. To educate attendees on how blockchain technology works.
3.To educate attendees on the advancement in blockchain of ledger. technology, smart contracts, and open data exchange that could be used in educational institutions.
4. Discuss the optimization of blockchain technology as it pertains to learning performance tracking and individualization of educational processes.
5. Discuss the potential of incentivizing students and teachers to achieve greater results through "gamification" and "learn to earn" educational techniques and lesson plans.
6. Educate attendees on how the metaverse and WEB3 could foster a new path to digital inclusion and a more equitable experience for all.

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Outline

1. Introduction of presenter.- 3minutes
A. Background.
B. Present.
C. Future.

2. What is Blockchain? - 5minutes
A. Peer to peer ledger.
B. blocks and chains: an explanation.
C. Security and transparency.

3. How does blockchain work? - 5 minutes
A. Nodes.
B. New blocks.
C. Consensus mechanisms.
D. Smart contracts.

4. Blockchain in education. - 3 minutes
A. An overview.
B. Use cases.
C. Inclusive nature.

5. Transparent and enhanced record keeping. - 4 minutes
A. Immutable storage of verifiable records and transcripts.
B. Performance tracking and individualization.
C. Authenticity of transcripts and credentials.

6. Smart Contracts in the classroom. - 5 minutes
A. Assignment requirements.
B. Social contracts.
C. Teachers and Administration.
D. Case uses.

7. Incentivizing classrooms. - 5 minutes
A. Gamification.
B. Learn to earn.
C. How teachers and staff can benefit.

8. The Digital classroom. - 6 minutes
A. The metaverse and education.
B. Immersive learning.
C. Communication unleashed.

9. Closing. 3 minutes

10 Question and answer. - 5 minutes END

Total time 45 minutes

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Supporting research

https://cbr.stanford.edu/ - Stanford center for blockchain research

https://tech.ed.gov/blockchain/ - Office of educational technology/ Blockchain in education

https://www.acenet.edu/research-insights/pages/education-blockchain-initiative.aspx - American council on education blockchain initiative

https://itif.org/publications/2021/08/30/promise-immersive-learning-augmented-and-virtual-reality-potential/ - Information technology and innovation foundation

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Session specifications

Topic:
Emergent technologies
Skill level:
Beginner
Audience:
Chief technology officers/superintendents/school board members, Professional developers, Technology coordinators/facilitators
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Subject area:
Career and technical education, STEM/STEAM
ISTE Standards:
For Education Leaders:
Empowering Leader
  • Support educators in using technology to advance learning that meets the diverse learning, cultural, and social-emotional needs of individual students.
For Educators:
Leader
  • Advocate for equitable access to educational technology, digital content and learning opportunities to meet the diverse needs of all students.
For Students:
Computational Thinker
  • Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.