MORE EVENTS
Leadership
Exchange
Solutions
Summit
Change display time — Currently: Eastern Daylight Time (EDT) (Event time)

Substitute Play-based Practice for Math Anxiety

,
Pennsylvania Convention Center, 204A

Participate and share: Interactive session
Save to My Favorites

Presenters

Photo
Teacher
Bates Elementary
@steffacole
@steffa.cole
Stephanie Coleman has enjoyed learning throughout her life. She holds a Bachelor of Science in Education from Brigham Young University. She also has a Masters of Science in Reading and Literacy from Walden University. Stephanie is currently enrolled online at Southern Utah University to receive an English Second Language endorsement. For the last five years, she has been a co-teacher in the Dual Chinese Immersion language program at her school. Teaching and developing relationships with fifty-five students each year has been a highlight of her career. Stephanie has taught primary grades for eighteen years in public schools.
Photo
Adjunct Professor
Utah State University
@21stedtech
@bonnijones11
Bonni has enjoyed a rich and varied educational background. She has taught in district, charter, and private K12 schools. She has been an online teacher in both K12 and university capacities. She has taught math, computer programming and financial literacy. She has provided edtech expertise at her schools and has led the way in the adoption of technology applications in the classroom. She has published work on change readiness in education. She is conducting research on change readiness, math anxiety and gamification. She is PhD student and adjunct professor at Utah State University studying instruction technology and learning science.

Session description

We'll unpack common math classroom practices that contribute to math anxiety in students. You'll learn about alternative practices that empower students to set up and solve mathematical relationships, practice skills through dynamic play within each individual's zone of proximal development, and naturally adjust as their expertise grows.

Purpose & objective

Objective: To highlight elements of traditional classrooms rarely considered or discussed that put children in learned helpless conditions where anxiety, depression and avoidance of school work are natural outcomes. Then introduce a continuum of strategies that reduce and eliminate helpless conditions.

Google docs and Book Creator ebooks will be used.

Participants will use the progression details guide document and ebook focusing on a math standard. They will play the game.

Participants will leave with an understanding of situations that put students in helpless conditions. They will have alternative practices they can employ to create a learning environment without those conditions.

More [+]

Outline

Participants are taken to an imaginary situation where they can relate to learned helplessness. (5 min)
Participants share thoughts, feelings, actions they would consider etc. (5 min)
Participants consider situations and frequency of children experiencing helplessness in their classroom. (5 min)
Present the elements that set up learning environments where helplessness is a common occurrence. (5 min)
Present graduated alternatives that progress from reduction to elimination of helplessness. (5 min)
Participants explore a self-directed ebook and progression details guide. (10 min)
Participants play a math game explained in the ebook. (15 min)
Discussion about the self-directed play based experience (10 min)

More [+]

Supporting research

Yates, S. (2009). Teacher identification of student learned helplessness in mathematics. Mathematics Education Research Journal, 21(3), 86–106. https://doi.org/10.1007/BF03217554
Akca, F. (2011). The relationship between test anxiety and learned helplessness. Social Behavior and Personality: An International Journal, 39(1), 101–111. https://doi.org/10.2224/sbp.2011.39.1.101
Maier, S. F., & Seligman, M. E. (1976). Learned helplessness: Theory and evidence. Journal of Experimental Psychology: General, 105(1), 3–46. https://doi.org/10.1037/0096-3445.105.1.3
Gray, P. (2013). Free to learn: Why unleashing the instinct to play will make our children happier, more self-reliant, and better students for life (pp. xii, 274). Basic Books/Hachette Book Group.
Gray, P. (2011). The Decline of Play and the Rise of Psychopathology in Children and Adolescents. American Journal of Play, 3(4), 443–463.
de Freitas, S. (2018). Are Games Effective Learning Tools? A Review of Educational Games. Journal of Educational Technology & Society, 21(2), 74–84.
Luttenberger S, Wimmer S, Paechter M. Spotlight on math anxiety. Psychol Res Behav Manag. 2018;11:311-322 https://doi.org/10.2147/PRBM.S141421

More [+]

Session specifications

Topic:
Games for learning & gamification
Grade level:
PK-5
Skill level:
Beginner
Audience:
Curriculum/district specialists, Principals/head teachers, Teachers
Attendee devices:
Devices required
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
None needed
Subject area:
Math, STEM/STEAM
ISTE Standards:
For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
For Students:
Empowered Learner
  • Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.
Related exhibitors:
Book Creator