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First and foremost, the purpose of this session is to explain that education is necessarily at the cornerstone of truth and reconciliation with indigenous peoples. Students must learn the truth about residential schooling and recognize other past and present forms of systemic racism. They must also acknowledge, get to know, and learn from the indigenous peoples on whose land they live.
Place-based learning is impossible without the teachings of those who have been stewards of their lands since time immemorial. The First People’s traditional ecological knowledge is key to students understanding sustainability, food security, and addressing climate change. This is where STEAM comes in.
We will explore how exposing students to the culture and teachings of indigenous peoples can lead to rich, transdisciplinary STEAM learning. The Minecraft platform is perfect for immersive, constructivist learning. The activities are geared towards sparking STEAM-based inquiry and the sandbox world allows students to construct representations of their learning.
• Introduce presenters and history of Coast Salish World project: 5 mins
• Explain truth and reconciliation context and the connection to STEAM learning: 10 mins
• Explore development, piloting, and implementation phases: 5 mins
• Overview of the world and learning objects: 5 mins
• Participants guided through one of the learning objects. Optional participation on laptops (Minecraft Education Edition required) 10 mins
• Participants use STEAM lenses (a series of guided questions) in small groups followed by shareout to see how the learning object can spark inquiry: 15 mins
• Question and answer period: 10 mins
https://par.nsf.gov/servlets/purl/10095750
https://www.mdpi.com/2571-9408/2/3/138/htm