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Indigenizing Minecraft: Creating a Coast Salish World

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Pennsylvania Convention Center, 121A

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Presenters

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District Indigenous Resource Teacher
Indigenous Education
@Rob Cowie
Rob Cowie has been a SD43 District Indigenous Resource Teacher for the past seven years. In his role, he has assisted educators from grades K-12 with the integration of Indigenous worldviews into the curriculum.
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STEAM Support Teacher
SD43 School District 43 British Columbia
@gjhanna
Gavin Hanna, M.Ed. has been a middle school teacher in SD43 Coquitlam School District in British Columbia, Canada since 2004. He is currently deployed as a STEAM Support Teacher, working with teachers across the district to develop and refine their teaching within a STEAM framework.

Session description

Rob and Gavin share their experience working with the Kwikwetlem Nation, Microsoft and Logics Academy to bring a Coast Salish world to life in Minecraft. This STEAM-focused learning platform introduces students to the vast traditional ecological knowledge and rich culture of the Coast Salish Peoples of the Pacific Northwest.

Purpose & objective

First and foremost, the purpose of this session is to explain that education is necessarily at the cornerstone of truth and reconciliation with indigenous peoples. Students must learn the truth about residential schooling and recognize other past and present forms of systemic racism. They must also acknowledge, get to know, and learn from the indigenous peoples on whose land they live.

Place-based learning is impossible without the teachings of those who have been stewards of their lands since time immemorial. The First People’s traditional ecological knowledge is key to students understanding sustainability, food security, and addressing climate change. This is where STEAM comes in.

We will explore how exposing students to the culture and teachings of indigenous peoples can lead to rich, transdisciplinary STEAM learning. The Minecraft platform is perfect for immersive, constructivist learning. The activities are geared towards sparking STEAM-based inquiry and the sandbox world allows students to construct representations of their learning.

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Outline

• Introduce presenters and history of Coast Salish World project: 5 mins
• Explain truth and reconciliation context and the connection to STEAM learning: 10 mins
• Explore development, piloting, and implementation phases: 5 mins
• Overview of the world and learning objects: 5 mins
• Participants guided through one of the learning objects. Optional participation on laptops (Minecraft Education Edition required) 10 mins
• Participants use STEAM lenses (a series of guided questions) in small groups followed by shareout to see how the learning object can spark inquiry: 15 mins
• Question and answer period: 10 mins

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Supporting research

https://par.nsf.gov/servlets/purl/10095750
https://www.mdpi.com/2571-9408/2/3/138/htm

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Session specifications

Topic:
Innovative learning environments
Grade level:
PK-12
Skill level:
Beginner
Audience:
Curriculum/district specialists, Principals/head teachers, Teachers
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
There will be an opportunity to engage in a creative build in Minecraft EDU. If they choose to build, the participant must have Minecraft Education installed and an active account. A free trial is available: https://education.minecraft.net/en-us/get-started/download
Subject area:
Social studies, STEM/STEAM
ISTE Standards:
For Educators:
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.