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Participants will experience the Design Thinking process as a participant who is seeking to identify a problem or challenge for a character in a piece of literature. Participants will practice using text based evidences, inferencing, and annotating in conjunction with empathy maps to further explore the complexity of a character.
Participants will work collaborative with others to apply the Design Thinking process (Empathy/Identify-Define/Ideation/Protype/Test) to identify a problem and develop a solution that they will create using commonly available makerspace materials during the session
Tools use can vary and will work for any particular situation. Common makerspace materials and can include commonly used digital tools such as Google Workspace and Microsoft products. The beauty of this session is that the participants can use materials and software already available to them. No additional materials are required.
The lesson plan for this session will involve this hyperdoc - https://drive.google.com/file/d/1cW_IAbcUCp1t54wve13784Rp3MJKOAvh/view?usp=sharing. This document will be modified to include a fairy tale that most participants are likely to know. Additionally, a Padlet (example provided - https://padlet.com/whitsonba/dtbrunswick) will be used to ensure collaboration occurs during the simulation and to support any virtual participants.
Participants will reflect during and after the Design Thinking simulation on how to adapt and modify this simulation to work within their own individual students and classrooms. The participants will share their ideas, questions, and wonders to better support each other in implementing Design Thinking at their schools.
Evidences of success will include feedback during and after the session as well as the quality of the product created for the identified solution. Additional evidence will include the quality of the ideas and practices shared among participants on how to best implement Design Thinking within their own school.
A variation of this slidedeck, https://docs.google.com/presentation/d/1lDlgiW467QDYd6BU7uAKkAxjTQ6-Q8ilmlrpONkbiGU/edit?usp=sharing , will be used to direct the session. During the actual Design Thinking simulation, all participants will complete an empathy map and share via Padlet. Participants physically present will construct prototypes using supplied makerspace materials brought by the presenters. Any virtual participants will use Padlet to share their prototypes.
Introduction & Background of Design Thinking - 15 minutes
Design Thinking Simulation - 50 minutes (Story Sharing 5 minutes, Empathy Maps 10 minutes, Identify/ Define Problem 5 minutes, Ideation - 5 minutes, Prototype 15 minutes, Test (feedback) 5 minutes, Distribute/Clean Up of Materials 5 minutes)
Debrief / Sharing of Ideas & Wonders -15 minutes
Resources and Support and Wrap Up -10 minutes
Engagement will occur through questioning throughout the session. Additionally, participants will share (mostly in small groups) their thoughts and responses for each part of the Design Thinking process (some large group sharing as well). Additional engagement will occur through Padlet. Online participants will also have the opportunity to participate via Padlet and backchannel. Engagement will also occur through the creation of a product for a solution to an identified problem. Additional engagement will occur with the sharing and collaboration of ideas for implementing and modifying the Design Thinking process to better fit with a participant's school or students.
Design Thinking in the Classroom by David Lee, 2018
Intention: Critical Creativity in the Classroom by Amy Burvall and Dan Ryder
Wakelet Resources - https://wakelet.com/wake/ba67472a-5962-4c59-bf8f-abb736ab0386
Challenge-Based Learning in the School Library Makerspace by Colleen Graves, Aaron Graves, & Diana L. Rendina
Lifelong Kindergarten: Cultivating Creativity Through Projects, Passion, Peers, & Play by Mitchel Resnick
Educated by Design by Michael Cohen
Creative Confidence by Tom Kelley & David Kelley
Designed to Learn by Lindsay Portnoy
Lauren Boucher & Brian Whitson- Design Thinking Google Site -https://sites.google.com/view/designthinking-sk12/home
They will need an internet enable device that can allow for viewing of G-Suite documents.
No additional account access or materials are needed by the participants.