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STEAM + STORYTELLING: Students Are the Voice of the Change

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Pennsylvania Convention Center, Terrace Ballroom Lobby, Table 28

Participate and share : Poster

Presenters

Photo
Docente de Ciencia y Tecnología
Villa Marìa La Planicie
My name is Gisella Gallegos, I am a science and technology teacher in elementary school at Villa Marìa La Planicie school, I love everything related to technological innovation and creativity.
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Teacher
Villa María La Planicie
My name is Milagros Maldonado Sanchez. I'm a teacher of Secondary in Villa Maria La Planicie School. I'm teacher of Language and Literature. I love everything tecnologycal innovation.

Session description

Digital storytelling is a communicative skill that is used in all academic and professional fields. That's why we're giving you an opportunity to observe how our STEAM project was carried out using technology, and how we used storytelling to narrate its development in a creative and innovative way.
Grade level: 6-12
Skill level: Beginner

Purpose & objective

The objective is to share the experience with our students in the STEAM context with a view to developing their communication skills through Storytelling.

Participants will be able to apply the sequence of the STEAM project in their respective schools.

The challenge will be to use the tools and the investment of time and money for the development of the workshops.

The Design Thinking model is the one that we will use throughout the development of the STEAM project, through formats adapted from the author Miroslava Silva.

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Outline

Phase 1: Empathize
Phase 2: Define
Phase 3: Generation of ideas
Phase 4: Select ideas
Phase 5: Prototype
Phase 6: Presentation: Storytelling
Time: 5 minutes for each component . Process: Device-Based Activities

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Supporting research

https://www.un.org/sustainabledevelopment/es/objetivos-de-desarrollo-sostenible/
https://worldslargestlesson.globalgoals.org/resource/la-leccion-mas-grande-del-mundo-parte-1/
https://worldslargestlesson.globalgoals.org/wp-content/uploads/2020/08/Introducing_30_Lesson_Plan.pdf
https://microbit.org/projects/do-your-bit/global-goals/introducing-the-global-goals/

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Session specifications

Topic:
Storytelling/multimedia
Audience:
Principals/head teachers, Teachers, Technology coordinators/facilitators
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: iOS, Android, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Subject area:
ELL, STEM/STEAM
ISTE Standards:
For Students:
Empowered Learner
  • Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
Creative Communicator
  • Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.

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