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The objective is to share the experience with our students in the STEAM context with a view to developing their communication skills through Storytelling.
Participants will be able to apply the sequence of the STEAM project in their respective schools.
The challenge will be to use the tools and the investment of time and money for the development of the workshops.
The Design Thinking model is the one that we will use throughout the development of the STEAM project, through formats adapted from the author Miroslava Silva.
Phase 1: Empathize
Phase 2: Define
Phase 3: Generation of ideas
Phase 4: Select ideas
Phase 5: Prototype
Phase 6: Presentation: Storytelling
Time: 5 minutes for each component . Process: Device-Based Activities
https://www.un.org/sustainabledevelopment/es/objetivos-de-desarrollo-sostenible/
https://worldslargestlesson.globalgoals.org/resource/la-leccion-mas-grande-del-mundo-parte-1/
https://worldslargestlesson.globalgoals.org/wp-content/uploads/2020/08/Introducing_30_Lesson_Plan.pdf
https://microbit.org/projects/do-your-bit/global-goals/introducing-the-global-goals/
Related exhibitors: | Forward Education |