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Makerspaces CTE Style

,
Pennsylvania Convention Center, Terrace Ballroom Lobby, Table 32

Participate and share: Poster
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Presenters

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Retired Educator
NA
@gimmym
ISTE Certified Educator
I am the Instructional Media/Technology/CTE-STEM Teacher at Aurora Frontier P-8 in Aurora Colorado and an educator for 30 years. I am part of the ISTE Community Leader and In 2019 she became an ISTE Certified educator. I have presented at ISTE: 2010-2022. Colorado InnEdCo conferences: 2010-2022. Recognitions: ISTE Certified Educator, InnEdCO Ambassador, 2020 ISTE Digitial Storytelling Network Creativity and Leadership Award Winner, Microsoft Innovative Educator, Microsoft Certified Teacher, Google Level 1 & 2 Certified Teacher, Certified Google Teacher Leader, IBM AI Certified Educator, Adobe Certified Educator, EdPuzzle Certified Educator, FlipGrid Certified Educator.

Session description

Ignite your students' passion for creative learning with a purpose! Get ready to help ignite their passions with work-based Learning! You don’t have to be a CTE teacher or have special tools, just an understanding of how to leverage work-based learning to bring STEM/STEAM concepts to your classroom.

Purpose & objective

For both the Poster or Interactive Formats-
Purpose-to share ways to use Makerspace and classroom stations to build work-based learning behaviors that also build creative classroom learners through the following ways:
Genius Hours
Project/Inquiry based-learning focuses on learning skills and strategies
Makerspace Stations
Middle School-CTE Classrooms

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Outline

For the Poster Format:
Participants will be able to view a slide show showing students working at MakerSpace CTE stations in different learning environments and content
The following posters will be viewable on the bulletin board:
QR code for resources for a station template to use to design Makerspace CTE Stations will be displayed.
The Template design and resources used to create the templates
I will be available for questions and comments

Interactive Format
-Participants will enter the room that has been set up like my CTE Makerspace Stations in my classroom to invite participation in differentiated CTE Makerspace stations focused on Communication.
5 min-Welcome and Introduction of myself and stations
15 min communication creation by participants, I will be roving and communicating with participants
10 min Use of Communication Tools (business card, logo, email, voicemail introduction created so participants get to know 1 other person in the room
5 min shareout of experience
2 min Work-based Learning Expectations how to find, how to integrate into the classroom
15 min begin station design for participant's content
5 min closing, evaluation, questions

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Supporting research

Career Readiness Skills (colorado)-https://www.cde.state.co.us/postsecondary/workbasedlearning
Department of Education WBL tool-kit-https://cte.ed.gov/wbltoolkit/
About Work-based Learning-https://www.jff.org/what-we-do/impact-stories/center-for-apprenticeship-and-work-based-learning/about-work-based-learning/
Work-based Learning Strategies-https://www.acteonline.org/professional-development/high-quality-cte-tools/work-based-learning/

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Session specifications

Topic:
Innovative learning environments
Grade level:
PK-12
Skill level:
Beginner
Audience:
Curriculum/district specialists, Library media specialists, Teachers
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Mac, PC, Chromebook
Tablet: Windows, Android, iOS
Participant accounts, software and other materials:
QR Code reader
Internet Browser
Subject area:
Career and technical education, STEM/STEAM
ISTE Standards:
For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
Facilitator
  • Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.