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Playing With Purpose: Intentional Instructional Design That Aligns With Schoolwide Curriculum

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Pennsylvania Convention Center, Terrace Ballroom Lobby, Table 28

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Presenters

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Computer Science Teacher
Atlanta International School
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EdTech & Innovation Coach
Atlanta International School
Cherise Randle is an Educator, Learning Designer, and Technologist based in Atlanta, Georgia. As an Educator, she strategizes with K12 teachers to incorporate technology, STEAM, and innovative learning into their classrooms. Cherise aims to make learning memorable, pleasurable, and valuable, for young and adult learners. When she designs learning experiences, she incorporates games, toys, discussion, and avenues for personal expression. Cherise values the growth of learners. And believes that when they enjoy the experience, learning is deepened due to their hooked interest. This is what Cherise strives to bring to the field of education.
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Innovation Coach & DaVinci Coordinator
Atlanta International School
@atlantaSTEAM
@xojaniac
Jane Simpkins, Innovation coach at the Atlanta International School, is an educator who designs innovative ways to integrate STEAM, design thinking, & maker-centered learning into the curriculum. She is passionate about transformative change and innovation. A lifelong learner committed to developing courageous leaders who shape their world for the better, she has also been responsible for the design and delivery of over 50 professional development workshops including presentations at ISTE, NAIS, AERA, AATE, POCC, Georgia STEM Forum, Atlanta Science Festival, Atlanta Maker Faire, and NAEA.

Session description

Get ideas for using coding to enhance student engagement and learning experiences. You'll gain insight on our K-12 coding progression and how we strive to seamlessly integrate edtech into our curriculum.

Purpose & objective

The primary objective of this workshop is to give participants ideas on how they can use coding to enhance student engagement and learning experiences. Attendees will gain insight on the progression in our coding curriculum and how we strive to seamlessly integrate technology into our classrooms. We will share project ideas, best practices, and pitfalls to avoid.

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Outline

Coding Progression
Concrete: beebots, spheros, littleBits, DASH
Pictorial: hummingbirds, microBits, SCRATCH, Minecraft
Abstract: Unity, VR content creation, Machine Learning

Participants will have an opportunity to tinker with robots as well as see examples of student work.

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Supporting research

Cognition Theory by Jerome Bruner of the concrete to pictorial to abstract approach to learning.

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Session specifications

Topic:
Computer science & computational thinking
Grade level:
PK-12
Skill level:
Beginner
Audience:
Coaches, Curriculum/district specialists, Teachers
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Subject area:
Computer science, STEM/STEAM
ISTE Standards:
For Coaches:
Change Agent
  • Create a shared vision and culture for using technology to learn and accelerate transformation through the coaching process.
For Educators:
Learner
  • Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
For Students:
Empowered Learner
  • Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.