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5 Ways to Accelerate Learning With Neuroscience

,
Pennsylvania Convention Center, 125

Participate and share: Interactive session
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Presenters

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Director, Product - ST Math Content
MIND Research Institute
As Director of Product, ST Math Content, for MIND Research Institute, Ki Karou leads a team of content designers, artists, and mathematicians building the next generation of ST Math — including innovative classroom solutions. Ki previously served as a game and learning designer. Before joining MIND, he founded Beyond Math, a tutoring and academic coaching service based in Los Angeles. Karou has spoken at SXSW EDU and written articles published in Huffington Post. He has a bachelor’s in engineering from the University of California, Berkeley.

Session description

Many approaches to accelerate learning focus on re-teaching information to fill gaps in student understanding. Rather than focusing on how we should teach, what if we asked, “How do we learn?” Discover five ways you can truly accelerate student achievement with a better understanding of the neuroscience of learning.

Purpose & objective

What actually accelerates learning? As educators, we tend to focus on teaching – how best to deliver information and knowledge to our students. So it’s logical that we would try to accelerate learning by focusing on how we teach. This is exactly what many approaches to accelerate learning do. They focus on re-teaching information to fill gaps in student understanding from previous years, while hoping against hope to catch up to the current year’s learning objectives as well. But the question we need to ask is not, “How should we teach?” Rather, the question we need to ask is, “How do we learn?” Participants will better understand how to accelerate feedback, students to grade level, learning progressions, schema-building, math self-belief, and learning for all students as a result of their participation in this session.

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Outline

7 minutes - State the challenge and include common mistakes that do not accelerate learning using peer-to-peer interaction.
3 minutes - Overview of the neuroscience of Learning including a description of the perception-action cycle.
6 minutes - Solution #1: Accelerate feedback through formative feedback. Give examples of interactive but not formative feedback and actual formative feedback. Audience participates in game-based activity.
7 minutes - Solution #2: Accelerate students to grade level. Address the myth of “catching up,” use peer-to-peer interaction to brainstorm how to make content more accessible, and discuss learning progressions.
5 minutes - Solution #3: Accelerate schema-building.
5 minutes - Solution #4: Accelerate math self-belief.
7 minutes - Solution #5: Accelerate learning for all students. Analyze the impact on students in special education, emergent bilinguals, students below grade level, economically disadvantaged students, and gifted students.
5 minutes - Conclusion and Q&A.

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Supporting research

https://ies.ed.gov/schoolsurvey/spp/
https://www.nwea.org/content/uploads/2022/07/Student-Achievement-in-2021-22-Cause-for-hope-and-concern.researchbrief-1.pdf
https://youtu.be/SjnzMP_zufw

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Session specifications

Topic:
Games for learning & gamification
Grade level:
PK-5
Skill level:
Beginner
Audience:
Chief technology officers/superintendents/school board members, Curriculum/district specialists, Principals/head teachers
Attendee devices:
Devices useful
Attendee device specification:
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Subject area:
Math
ISTE Standards:
For Education Leaders:
Visionary Planner
  • Engage education stakeholders in developing and adopting a shared vision for using technology to improve student success, informed by the learning sciences.