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Flip Into All the Things

Pennsylvania Convention Center, 126A

Participate and share: Interactive session
Recorded Session
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Instructional Technology Coach
Chris Yung Elementary/PWCS
Nikki Jones is an Instructional Technology Coach in Northern Virginia. Prior to moving into her current role where she supports K-5, she taught 1st and 3rd grades. Nikki has a Master’s in Education and 16 years of experience using technology to challenge students to think critically, problem solve and be creative. Nikki focuses on creativity, STEAM and CS! She is passionate about helping, inspiring and training educators to integrate technology in ways that are innovative, highly engaging and promote student choice and creation. Nikki is a Flip SVA, HP Felllow, MIEExpert, NovelEffect Ambassador, Ozobot C.E. + Adobe Leader.
Prince William County
Michelle Pivonka, MEd, is a 5th Grade Teacher in Prince William County, Virginia. She's going into her tenth year as an educator with previous experience in 2nd and 3rd grades. Michelle is excited to present at her first ISTE Conference and share her passion for authentic and engaging student learning opportunities education as well as presenting on her favorite Ed Tech tool: Microsoft Flip! MEd Curriculum & Instruction (PreK-6) MIE Expert 2023 Adobe Level 2 Creative Educator 3x Microsoft Flip Student Voice Ambassador 3x Class Dojo Ambassador Quizizz Certified Game Changer Book Creator Certified Author
Prince William County Public Schools
Christine is a STEAM Coach in Northern Virginia. She has taught Kindergarten, 2nd, and 3rd grades. Christine has a Master’s in Education and 13 years of experience working with learners to encourage them to reach for their potential. She is passionate about students and teaching them as whole humans, tapping into their gifts and talents to build deeper thinking and creativity. Christine is a Flip Student Voice Ambassador, Ozobot Certified Educator, Microsoft Innovative Educator Expert, and National Board Certified Teacher.

Session description

Discover new and innovative ways to use Flip in the K-5 classroom! We will dive into the creative tools in Flip, while exploring how this tool is not just a video-recording platform, but rather a tool to enhance learning, express creativity and share knowledge.

Purpose & objective

Participants will have a toolbox for how to integrate Flip and align with curriculum.
Participants will leave enthusiastic about creating a class setting to cultivate effective use of technology.
Participants will learn new skills within Flip to help students personalize their communications.
A potential challenge would be the availability of devices for the students. Students should have regular access to devices in order to participate in discussions and commenting.
Educators will need to have a device with a camera to employ these strategies.

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Presenter Introduction and session goals. (5 min)

Warmup (10 min)- Participants will create an 2 minute Flip to introduce themselves. Who are you? Where are you from? What do you teach? How often do you use Flip? What is the most creative way you've used or seen Flip used? (Participant chosen for swag giveaway.)

Presenters will share a Mixtape, Tweets and project resources during this portion of the session with Think/Pair/Share and back channel (Padlet) to discuss ideas presented and to share sparks they have. (Participant chosen for swag giveaway.)

1. Flip for Reading (5 min)
2. Flip for Math (5 min)
3. Flip for Science (5 min)
4. Flip for Social Studies (5 min)
5. Flip for SEL (Show and Tell, Birthday wishes) (5 min)
6. Flip for Parent Engagement/Community (Back to School Night, Math Instruction videos) (5 min)

Closure (10 min)- Participants will create a Flip sharing one new idea or takeaway that they have. (Participant chosen for swag giveaway.)

Q&A (5 min)-Participants will have time to ask any questions that they have or share their takeaways.

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Supporting research

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Session specifications

Innovation in early childhood/elementary
Grade level:
Skill level:
Coaches, Teachers, Technology coordinators/facilitators
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
Microsoft Flip
Subject area:
Language arts, Math
ISTE Standards:
For Educators:
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
  • Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.