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Purpose: learn how to authentically integrate micro:bit devices and FABLE Kits into an inquiry cycle and explore empathy and perspective.
Objectives:
Students showcase how to design, construct, and modify and debug code to create innovative arcade game
Inclusivity: Explore empathy mapping and perspective to reduce inequalities
Learn how to follow and implement a design process within an inquiry approach
Creation Lab Outline:
Introduction: 15 minutes: Introduce unit explored –inquiry and design process followed throughout unit
- Problem solving and thinking routines
- Empathy mapping
- Microbit devices, FABLE kits introduced
Modelled Learning: 10 minutes: Students showcase arcade games created
- Forms of energy learnt
- modifying and debugging of code, - micro:bit and FABLE kits
- how they solve problems that arose,
- the design process they followed,
- perspectives gained through empathy mapping to work towards inclusivity.
Guided Learning: 30 minutes - Participants work through the design process the students did, with student assistance.
- Identify an arcade game and inequality surrounding that game.
- Empathise and gain perspective– complete empathy map
- Modify and debug code on Makecode app (micro:bit and FABLE kit)
Reflection: 5 minutes - Engage in feedback process
- I was inclusive by…
- Something I learnt was...
- The hardest problem I encountered was… I solved this by…
- My greatest success / I felt most creative when…
https://files.eric.ed.gov/fulltext/EJ918910.pdf
https://squarepandaindia.medium.com/using-empathy-maps-in-education-f42c51539502
https://www.dfcworld.org/SITE/dfcstory
Related exhibitors: | Pitsco Education |