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As a result of the session, participants will be able to identify factors that can influence a learner's experience with video games and AR/VR in the classroom (vision, hearing, motor, dyslexia, ASD, ADHD) and identify solutions and strategies to make video games and AR/VR more accessible for learners with these factors. Participants will explore this through videos, discussion, and time to explore accessibility settings for a number of tools. Participants will provide their evidence of success by developing their own guide/reference to accessibility with video games and AR/VR experiences.
5 minutes - Overview of the session
10 minutes - As a group, explore the current state of video game and AR/VR accessibility through four short clips from LauraKBuzz's Access-Ability series.
5 minutes - Participants will discuss with their neighbor about their reaction to these ideas.
30 minutes - Participants will be provided with a list of AR/VR tools and games to try to 1) evaluate if the tool is currently accessible and 2) brainstorm ways to make it more accessible. Participants will try these tools in random pairs. Participants will write down their reactions to each of these tools in an ongoing Padlet to be displayed during this time span.
10 minutes - Participants will partner up into groups of three. In these groups, they will review and develop a short guide to bring back to their staff on accessibiliity with video games and AR/VR.
One expert on the topic of accessibility in video games and AR/VR is Laura K Dale. A primary source for the session will be her YouTube video series Access-Ability: https://www.youtube.com/c/LauraKBuzz
Primary academic sources:
- Accessibility in Video Games: A Systematic Review by Aguado-Delgado, Gutierrez-Martinez, Hilera, de-Marcos, & Oton.
- Game Not Over: Accessibility Issues in Video Games by Bierre, Chetwynd, Ellis, Hinn, Ludi, & Westin
Other sources that will be shared and discussed in the session include:
- Why VR/AR Developers Should Prioritize Accessibility in UX/UI Design https://medium.com/inborn-experience/why-ar-vr-developers-should-prioritize-accessibility-in-ui-ux-design-66b97e73a3ac
- The work of Jamie Donally on AR/VR will be noted.
- Related assistive technology will be discussed such as the Seeing AI from Microsoft https://www.microsoft.com/en-us/ai/seeing-ai and
Related exhibitors: | ClassVR, Abelana VR, Immersive Reality, HTC VIVE, MERGE, Microsoft Corporation |