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The objective of this session introduces attendees to the basics of video game design and block-based coding with MakeCode Arcade. Attendees will learn how to empower students to use their experiences to design video games that are accessible, representative of themselves, and supportive to all audiences.
Content and Activities:
( 5min) Before the session begins
Using Padlet attendees will answer this question: What types of video games do you like to play? This will lead to design considerations that go into making inclusive video games.
-(20 min)
-Explain
- That it’s our responsibility to ensure that the experiences we create are accessible and relatable to all students.
-An inclusive game can look like anything, as long as it is designed explicitly with diverse audiences’ needs in mind.
-Using students' experiences and background empower students to think critically about creating games that welcomes all audiences and expresses themselves during the design process.
-(30min)
Using their personal devices, attendees will be introduced to the MakeCode Arcade platform. Using the platform we will create a video game that can be shared and customized.
(5 min)
Questions and discussions about the content presented.
-No Fear Coding: Computational Thinking Across the K-5 Curriculum
-“Coding is the new literacy. To thrive in tomorrow’s society, young people must learn to design, create and express themselves with digital technologies,” says Mitchel Resnick, a media arts and sciences professor at the MIT Media Lab.
-Why Learning to Code Benefits Kids, Regardless of Future Career Choice
https://www.robotlab.com/blog/why-learning-to-code-benefits-kids-regardless-of-future-career-choice
Related exhibitors: | Microsoft Corporation |