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Attendees will learn a variety of ways fourth and fifth grade students integrated technology into our garden projects including:
Building a 6000 square foot garden
Creating a digital scavenger hunt to lead with younger classes
Publishing a garden reference book
Developing a garden resource app
Publishing a comic book to illustrate the destruction and rebuild of our garden.
Attendees will receive information on available grants to start a garden project, curriculum resources, website and app resources, and garden extension ideas.
Many digital resources will be provided
Participants will see a running video produced by 4th grade students which provides information on the history of our garden.
Artifacts will be presented including student published books, access to student developed apps, photographs, and other art created by students.
Resources will be provided including linked documents to student and teacher timelines, book layout templates, grant possibilities, student examples, apps and websites.
Blair, D., (2009). The child in the garden: An evaluative review of the benefits of school gardening. Journal of Environmental Education, 40(2), 15-38. http://dx.doi.org/10.3200/JOEE.40.2.15-38
Robinson, C.W. & Zajicek, J.M. (2005). Growing Minds: The Effects of a One-year School Garden Program on Six Constructs of Life Skills of Elementary School Children. HortTechnology. 15(3): 453-457.
https://doi.org/10.21273/HORTTECH.15.3.0453
Newmann, F. M., Marks, H. M., & Gamoran, A. (1996). Authentic pedagogy and student performance. American Journal of Education, 280-312. http://www.jstor.org/stable/1085433?seq=1#page_scan_tab_c
Puentadura, Ruben SAMR model, An Introduction (2013)
http://hippasus.com/blog/archives/227
Related exhibitors: | Seesaw Learning, Pixton Comics Inc., zSpace, Inc., Canva for Education, ClassVR, Cricut, Nearpod/Renaissance, Pitsco Education, VEX Robotics, Inc. |