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Free Tools for Coaches to Take Esports Team to the Next Level

,
Pennsylvania Convention Center, 109AB

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Presenters

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Computer Science Teacher
Gretna High School
@kringraham
@kringraham
Kimberly received her Bachelor in Music Education and Masters in Secondary Education from UNO, Masters in Curriculum and Instruction from Doane University, and her Masters in Computer Science Education from UNO. Kim taught Instrumental Music at Omaha Bryan High School for 6 years. Kimberly is now the Computer Science Teacher at Gretna High School. She is currently the President of the Metro Omaha chapter of the CSTA and the Vice President of the Nebraska Schools eSports Association. She also started the Esports Program at Gretna 4 years ago. It is now the largest Esports program in the state of Nebraska.

Session description

So you have an esports team going, but now what? What tools are out there to enhance your program? We will cover some free tools to help you grow and manage your program.

Purpose & objective

Participants will take their program to the next level, by utilizing free tools to help them manage their program and grow their brand.

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Outline

Introduction
Discord Bots - How they work
Go over personal top 5 bots and features
Stream overlays - Where to find them, how to use them
Twitch bots - What they can do
Stream music - Where to find copyright-free music
Social Media - What accounts to use, how to link things together, how to create graphics
Share - What tools have you found helpful to add to our lists?

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Session specifications

Topic:
Esports
Grade level:
PK-12
Skill level:
Beginner
Audience:
Coaches, Teachers, Technology coordinators/facilitators
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Windows, Android, iOS
Participant accounts, software and other materials:
Twitch, Discord
Subject area:
Career and technical education, Performing/visual arts
ISTE Standards:
For Coaches:
Digital Citizen Advocate
  • Inspire and encourage educators and students to use technology for civic engagement and to address challenges to improve their communities.
For Education Leaders:
Empowering Leader
  • Inspire a culture of innovation and collaboration that allows the time and space to explore and experiment with digital tools.
For Educators:
Leader
  • Model for colleagues the identification, exploration, evaluation, curation and adoption of new digital resources and tools for learning.