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With the advent of scholastic esports in the past 5 years, students have been able to connect to a new activity within their high schools, but not all teachers feel comfortable in the shoes of and esports coach, or a general manager. The Pennsylvania Scholastic Esports League, with their partner Harrisburg University of Science and Technology, have been breaking down beariers for teachers to enter into this valuable space. With the creation of creative commons modules to help teachers build an understanding of esports, PSEL and HU are opening doors for others to enter. The modules that were built, can be utilized by a trainer and earn micro-badges to increase teacher efficacy in the esports realm. Additional training and courses can be found after, to help broaden the teacher understanding, which then matriculates down to the student learning level.
Our presentation in Google Slides, will utilize direct content about the work our partnership has completed in the past 6 months, events we have run in conjunction of one another, and a broad outlook for the state of esports within the scholastic setting. Additionally mini-polls, utilizing Menti-Meter, in the presentation will elicit participant feedback and interaction, while collecting valuable data for the understanding of esports in the ISTE teacher community
Introduction to Pennsylvania Scholastic Esports League (PSEL)
Introduction to Harrisburg Universit of Science and Technology (HU)
Brief explanation of PA Smart Grants and how they can be utilized. What ways has PSEL and HU connected in the past to build HS and MS understanding of esports? What mistakes have been made? What did we learn from it?
Description of the scope of the work being done, with polls to the participants about their knowledge of esports, how much is the industry worth? What are coaches expected to know how to do?
Creative Commons use of modules to broaden access and equity of the preliminary work. Polls on creative commons use.
Why are micro-badges good? Polls on the importance of micro-badges, what is up-skilling? Would students benefit from this work? Etc.
Q&A Time
Reflection - Word Cloud Exit Ticket, to pull participant understanding post ed talk.
Harvey, Miles M., and Rick Marlatt. Esports Research and Its Integration in Education. Information Science Reference, 2021.
Aviles, Chris, et al. The Esports Education Playbook: Empowering Every Learner through Inclusive Gaming. Dave Burgess Consulting, Incorporated, 2020.