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Many teachers express fear surrounding the prospect of teaching Computer Science (CS), especially in the elementary grades. Approaching CS instruction through the lens of applied computational thinking and problem solving is an engaging entry point. Making use of escape rooms can help support collaborative problem solving for computational thinking in a fun and engaging way that reinforces content specific instruction.
We will be looking at the use of both digital and physical escape room platforms.
Participants will be shown video examples and excerpts of successful classroom implementation documenting student achievement targeting computational thinking strategies and vocabulary acquisition.
The session will have participants engage in various escape room formats including- Breakoutedu (physical and digital), Google Forms and Google Slides.
The audience will be introduced to computational thinking to begin the activity. Attendees will need to collaborate and discuss with other educators to solve puzzles and unlock the next one. Learning is not a spectator sport so when we engage our audience and get them to participate, it will make learning more meaningful. The activity will also model for other educators how it can work in their classroom. There are many pre-created ones that can be modified to work in the classroom and ways to create their own easily.
00:15-00:20 minutes Presenters will hold an Escape room activity and attendees will build their understanding of computational thinking and complete puzzles while learning content.
00:20-00:45 minutes Presenters will model how to create or modify content and use it in attendees' own classrooms. Presenters will discuss and share escape room resources and have attendees brainstorm and build one together.
00:45-00:60 Presenters will review materials, answer questions, and share feedback from attendees.
Being out of the classroom for two years has taken a toll on educators and students. It's time to re-engage and re-ignite the fun and exciting parts of being in the classroom.
Escape Rooms Teach Students The ‘How’
https://everfi.com/blog/k-12/4-escape-room-ideas-for-classrooms/
Using digital Escape Rooms to Make Learning Fun
https://www.edutopia.org/article/using-digital-escape-rooms-make-learning-fun
The Rise of Educational Escape Rooms https://www.theatlantic.com/education/archive/2016/07/the-rise-of-educational-escape-rooms/493316/
How to build a classroom escape room to spark curiosity in learning https://blog.neolms.com/classroom-escape-room/