MORE EVENTS
Leadership
Exchange
Solutions
Summit
DigCit
Connect
Change display time — Currently: Eastern Daylight Time (EDT) (Event time)

Everyday Computer Science: Integrating Coding Across the Subject Areas

,
Pennsylvania Convention Center, 113C

Participate and share: Interactive session
Streaming Session
Recorded Session
Save to My Favorites

Presenters

Photo
CS Curriculum Developer
Jennifer Mahin is a K-5 STEM teacher and technology integration specialist at East Elementary School in Belleville, KS. Jennifer is a MIE Expert, a Flipgrid Trainer, and an Ozobot certified educator. Jennifer is a blogger who is passionate about rural education and the importance of STEM and CS in the K-5 classroom.
Photo
Curriculum Operations Coordinator
Seesaw Learning
Cheryl is dedicated to ensuring that every student has access to authentic, culturally relevant computer science instruction and resources. Currently at Seesaw, she intentionally integrates cross-curricular skills into ready-to-teach Seesaw Lessons so any teacher feels empowered to teach computer science. Prior to Seesaw, Cheryl taught 4th grade in the multicultural, multilingual San Francisco Bay Area. She leveraged technology to empower all students to not only access and consume media, but also create and communicate their creative ideas. Within her district, Cheryl developed investigatory math and science units, empowering learners to build foundational computational thinking skills through core subject areas content.

Session description

In this make-and-take session, you'll view cross-curricular coding and computational thinking lesson examples before ideating about bringing these concepts to your classroom. They're will also be time to share resources so we can learn together.

Purpose & objective

Educators and coaches will explore a variety of coding and computational thinking lesson examples to identify cross-curricular skills like sequencing, patterns, decomposition, and abstraction.

Educators and coaches can manipulate instructional resources such as books, tangrams, and digital lessons to spur discussion on how to integrate.

Educators and coaches will discuss ways to integrate computer science skills into lessons they are already teaching.

Educators and coaches will articulate how it is necessary to integrate CS into other subject areas to build culturally appropriate CS equity and access.

More [+]

Outline

INTRO (10 min): What computer science and computational thinking is.
1. Mentimeter poll:
Do you know what CS stands for?
Do you know what computational thinking is?
Do you teach CS in your classroom?
2. Debrief discussion:
--Computer science is the study of computers: how they are used, built, and impact society. Students should use technology to create and collaborate, not just consume, in a culturally-relevant environment.
--Computational thinking is breaking down and solving complex problems. There are four essential skill-sets or pillars, problem decomposition, pattern recognition, abstraction, and algorithms, that serve as the foundation for more complex CS fields.
--Overview of today’s goals and remind participants that CS is everywhere

LESSON 1 DEMONSTRATION (ELA Sequencing): 10 minutes
1. If You Give a Mouse a Cookie or How to Code a Sand Castle
--Hold the book, and describe how to do the coding activity with students.
2. Interaction & Discussion:
--Educators and coaches can flip through the books and interact with the materials while the presenter is talking.
--They can scan a QR code to access the slide deck with resources. Educators and coaches can make a copy of the activity template to edit during the session.
--Educators and coaches can discuss current units or lessons they teach where these activities could fit in.
--Discuss how these activities help students practice algorithms, decomposition, and abstraction in both ELA and computer science.

LESSON 2 DEMONSTRATION (Math Patterns): 7 minutes
1. Tangrams - finding shapes inside a square
--Demonstrate how to use physical tangrams or digital tangrams with students.
--Discuss that tangrams help students practice decomposition, pattern recognition, and abstraction in both math and computer science.
2. Interaction & Discussion:
--Educators and coaches can scan a QR code to access the slide deck with resources to scroll through the slide deck. They can interact with the digital or physical tangram materials while the presenter is talking.
--Educators and coaches can make a copy of the activity template to edit during the session.
--Educators and coaches can discuss current units or lessons they teach where these activities could fit in.

LESSON 3 DEMONSTRATION (Science & ELA Cause & Effect): 10 minutes
1. Introduce Seesaw & Seesaw Lessons
2. Seesaw Mission Code example
3. Interaction & Discussion:
--Educators and coaches can scan a QR code to access the Seesaw Lesson if they have a Seesaw account or pick up an sharable iPad to view the preloaded Lesson.
--Educators and coaches can make a copy of the activity template to edit during the session.
--Educators and coaches can discuss current units or lessons they teach where these activities could fit in.
--Discuss how this lesson helps students practice algorithms through multimodal, plugged and unplugged activities to reinforce science, ELA, and computer science skills.

LESSON 4 DEMONSTRATION (Social Studies abstraction): 10 minutes
1. Seesaw K-2 Comp Thinking lesson example
2. Interaction & Discussion:
--Educators and coaches can scan a QR code to access the Seesaw Lesson if they have a Seesaw account or pick up an sharable iPad to view the preloaded Lesson.
--Educators and coaches can make a copy of the activity template to edit during the session.
--Educators and coaches can discuss current units or lessons they teach where these activities could fit in.
--Discuss how this lesson helps students practice abstraction through multimodal, plugged and unplugged activities to reinforce science, ELA, and computer science skills.

SHARING RESOURCES & DISCUSSION: QR code to other lesson resources: 5 minutes
1. Educators and coaches can click the links or scan the QR code to view resources asynchronously. Teachers can add resources to the Wakelet to share with other participants during and after the session.
--Coding to Kindness
--CS Wakelet of resources
2. Educators and coaches can watch videos of computer science Seesaw Lessons and make a copy of free activities to weave into their curriculum.

Q/A & DISCUSSION: 8 minutes
1. How might you integrate CS skills into lessons you already teach?
2. Which tech tools and resources empower your students to capture their learning?
3. Why is it important to integrate CS into other subject areas?
4. Share any resources

More [+]

Supporting research

6 Reasons for Coding in the k-5 Classroom: https://www.iste.org/explore/In-the-classroom/6-reasons-for-coding-in-K-5-classrooms

ISTE-Reflections on Coding: https://www.iste.org/explore/Computer-Science/Reflections-on-coding-from-an-open-minded-skeptic

Coding to Engage Students in Reading and Writing: https://www.iste.org/explore/Computer-Science/Use-coding-to-engage-students-in-reading%2C-writing-lessons

Engage Learners with Coding: https://www.iste.org/explore/computer-science/engage-learners-coding-and-robotics

4 Reasons to Code with Scratch: https://www.iste.org/explore/computer-science/4-reasons-teach-young-learners-code-scratch

More [+]

Session specifications

Topic:
Computer science & computational thinking
Grade level:
PK-5
Skill level:
Beginner
Audience:
Coaches, Library media specialists, Teachers
Attendee devices:
Devices useful
Attendee device specification:
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
(Optional) Seesaw app on Tablet or Seesaw teacher account on Laptop to access free lesson resources
Subject area:
Computer science, Language arts
ISTE Standards:
For Coaches:
Learning Designer
  • Collaborate with educators to develop authentic, active learning experiences that foster student agency, deepen content mastery and allow students to demonstrate their competency.
For Educators:
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
Facilitator
  • Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
Disclosure:
The submitter of this session has been supported by a company whose product is being included in the session
Related exhibitors:
Seesaw Learning