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Supporting Math Enrichment Through PBL

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Pennsylvania Convention Center, Terrace Ballroom Lobby, Table 28

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Presenters

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Digital Teaching and Learning Specialist
Wilson County Schools
@Kristiallen34
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Digital Teaching & Learning Specialist
Wilson County Schools
1
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District STEM Coordinator
Wilson County Schools
@theSTEMnerdette
@thetechnerdette

Session description

Learn how Wilson County Schools implemented a project-based learning (PBL) program for math enrichment for students in grades 4-8. You'll discover how to use data to create authentic lessons that incorporate real-world issues, research, technology, literacy and problem-solving.

Purpose & objective

During this course, teachers will learn how to create authentic lessons that incorporate real world issues, research, technology, literacy, and problem solving. Teachers will be given free PBL resources and examples of how each PBL was adapted for different learning levels.

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Outline

Poster Session:
Introduction and explanation of resources used to create our math enrichment PBLs (Provide attendees with the presentation resources for reference)

Go over examples and how lessons were strategically chosen.

Talk about the student experience

Student Feedback & Assessment Data

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Supporting research

www.pblworks.org
Book: Setting the Standard for Project Based Learning (https://store.pblworks.org/products/setting-the-standard-for-project-based-learning)
Journal: The influence of project-based learning on student achievement in elementary mathematics education. (https://www.ajol.info/index.php/saje/article/view/217137)

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Session specifications

Topic:
Project-, problem- & challenge-based learning
Grade level:
6-8
Skill level:
Beginner
Audience:
Curriculum/district specialists, Teachers, Technology coordinators/facilitators
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS, Windows
Subject area:
Math, STEM/STEAM
ISTE Standards:
For Coaches:
Learning Designer
  • Collaborate with educators to develop authentic, active learning experiences that foster student agency, deepen content mastery and allow students to demonstrate their competency.
For Students:
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
Computational Thinker
  • Students collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.