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How can Interactive Virtual Learning experiences be used as a tool to achieve learning outcomes in the classroom and create a deeper connection to the learning process? Presenters will answer these questions through their collective perspectives on preparing for virtual learning experiences that reinforce standards, expose learners to diverse cultural experiences, and build connections with peer groups in distant spaces.
Participants will…
Identify the difference between using asynchronous and synchronous virtual resources as an enhancement for learning to discover how to better use them in tandem to create a more immersive learning experience.
Gain an understanding of promising practices in identifying live interactive virtual learning experiences with field experts and peer groups that engage learning groups on the appropriate grade level, discipline, and ability.
Build a stronger sense of the process of planning a live virtual visit with a cultural institution or a collaborative project to unite peer groups using synchronous distance learning hardware and software.
Leave with a planning tool that provides a guide to integrate live interactive virtual learning experiences and collaborative projects with peers for their learning groups throughout the academic year.
1. Welcome and introduction of presenters-5 minutes
2. The Process and Production of Integrating a successful Live Interactive Virtual Experience-30 minutes
a. Explore the difference between asynchronous and synchronous virtual opportunities
b. Group Discussion with audience and simulation of planning for live interactive virtual experiences using the provided Planning Tool
c. Identifying and Scheduling virtual experiences with content platforms and providers using the provided Planning Tool
d. Preparing for the experience in the classroom by preparing the classroom learning environment and the technology
e. Extending the experience after the virtual experience
3. Demonstration of a Live Virtual Field trip with the Smithsonian American Art Museum in Washington DC-10 minutes
4. Time for participants to reflect and share their ideas, standards and potential lessons that can be enhanced with virtual live experiences-10 minutes
5. Conclusion-5 minutes
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