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Learning LIVE: Designing Meaningful Virtual Experiences to Enhance Curriculum

,
Pennsylvania Convention Center, 105AB

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Presenters

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Distance Learning Specialist
Kristin was a middle school teacher until her affinity for/love of technology as an engaging learning tool led her to become a technology professional developer. She enjoyed supporting teachers in their journey with technology integration, especially because technology is constantly evolving. There's no complacency and never a dull moment in the world of technology! As time progressed and our world evolved, Kristin began to see more clearly how technology could be used to make connections outside the walls of the school buildings. Today, Kristin's job as a Distance Learning Specialist enables her to connect students and teachers with others all over the world.
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Videoconference Scheduler
Smithsonian American Art Museum
Rebecca Fulcher has worked at the Smithsonian American Art Museum for a decade scheduling and teaching distance programs and connecting schools to SAAM’s incredible resources. She holds an M.A.T. in Museum Education from the George Washington University in Washington, DC. Conference presentations include “Art Integration through Technology Integration: Teaching with the Smithsonian” at the Ohio Education Technology Conference in Feb. 2020, “Reframing the Museum Experience: Creating a Distance Learning Program” at the Oct. 2019 National Docent Symposium, as well as panel discussions at past Virginia Association of Museums and American Association for State and Local History annual meetings.
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Director of Partnerships & Engagement
Center for Interactive Learning and Collaboration
Before joining CILC as the Director of Partnerships and Engagement, Mitchell held a variety of leadership positions within departments of learning in art, history, and university museums. In these roles, she supervised the design of multiple Distance Learning studios as well as the development of the supporting virtual programming and training of affiliated staff. Allyson has presented in a series of national and international conferences to discuss the implications of integrating distance learning in museums. She actively published scholarship on this topic; most recently acting as co-author and contributing artist of the book 'Museums & Interactive Virtual Learning.'
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Director of Member Relations
CILC
Tami Moehring is currently the Director of Member Relations at CILC where she manages overall operations and provides support, training, and mentoring to Content Providers and members. In her role, Tami is helping CILC grow its partnerships and expand its impact for CILC and Content Providers, as well as educators and students. Before coming to CILC, she spent nine years in museum education working at the Minnesota Historical Society and various museums. She has presented at state and national conferences on the importance of virtual learning. Most recently she co-authored the book Museums & Interactive Learning, which was released in 2022.
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Educational Tech Integration Specialist
Tucson Unified School District
@TraceyRowley2
In her position, Tracey Rowley promotes virtual fieldtrips and helps educators engage with all types of students through innovative use of educational technology tools. She has collaborated with content providers to establish protocols for virtual fieldtrips. She served on the Arizona Department of Education Technology Standards Committee and helped to develop an alternate English language proficiency assessment for learners with cognitive disabilities. Tracey has been recognized as a Microsoft Innovative Education Expert, Promethean and Clever Certified teacher, and Wakelet Ambassador. She has presented at ISTE and CUE conferences, promoting effective ed tech use to support student learning and engagement.

Session description

Get ready to Learn in Virtual Environments (LIVE) to identify appropriate and relevant interactive virtual experiences that embrace diversity, build community connections and provide equitable access for all. Hear from a variety of experts who outline the entire planning process for you to expand access for learners.

Purpose & objective

How can Interactive Virtual Learning experiences be used as a tool to achieve learning outcomes in the classroom and create a deeper connection to the learning process? Presenters will answer these questions through their collective perspectives on preparing for virtual learning experiences that reinforce standards, expose learners to diverse cultural experiences, and build connections with peer groups in distant spaces.

Participants will…
Identify the difference between using asynchronous and synchronous virtual resources as an enhancement for learning to discover how to better use them in tandem to create a more immersive learning experience.

Gain an understanding of promising practices in identifying live interactive virtual learning experiences with field experts and peer groups that engage learning groups on the appropriate grade level, discipline, and ability.

Build a stronger sense of the process of planning a live virtual visit with a cultural institution or a collaborative project to unite peer groups using synchronous distance learning hardware and software.

Leave with a planning tool that provides a guide to integrate live interactive virtual learning experiences and collaborative projects with peers for their learning groups throughout the academic year.

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Outline

1. Welcome and introduction of presenters-5 minutes
2. The Process and Production of Integrating a successful Live Interactive Virtual Experience-30 minutes
a. Explore the difference between asynchronous and synchronous virtual opportunities
b. Group Discussion with audience and simulation of planning for live interactive virtual experiences using the provided Planning Tool
c. Identifying and Scheduling virtual experiences with content platforms and providers using the provided Planning Tool
d. Preparing for the experience in the classroom by preparing the classroom learning environment and the technology
e. Extending the experience after the virtual experience
3. Demonstration of a Live Virtual Field trip with the Smithsonian American Art Museum in Washington DC-10 minutes
4. Time for participants to reflect and share their ideas, standards and potential lessons that can be enhanced with virtual live experiences-10 minutes
5. Conclusion-5 minutes

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Supporting research

American Alliance of Museums. Building the Future of Education: Museums and the Learning Ecosystem. Washington DC: 2014.

American Alliance of Museums. “Diversity, Equity, Accessibility, and Inclusion Resources.” https://www.aam-us.org/programs/resource-library/diversity-equity-accessibility-and-inclusion-resources/

Barbour, M. K.. “A history of international K-12 online and blended instruction.” in Handbook of Research on K-12 Online and Blended Learning, edited by R. Ferdig & K. Kennedy, 25-50. Pittsburgh, PA: Entertainment Technology Center Press, Carnegie
Mellon University, 2014.

Bayview Analytics. A Year Apart: Adapting Curricula for a Pandemic. Oakland, California: Bay View Analytics, 2021. https://www.bayviewanalytics.com/reports/k-12_oer_ayearapart.pdf

Bower, Matthew, Dalgarno, Barney, Kennedy, Gregor, Lee,Mark J., and Kenney, Jacqueline. Blended Synchronous Learning: A Handbook for Educators. Sydney: Office of Teaching and Learning, 2014.

Center for Interactive Learning and Collaboration. Annual Report 2017. Center for Interactive Learning and Collaboration, (2017).

Center for Interactive Learning and Collaboration. Annual Report 2020. Center for Interactive Learning and Collaboration, (2020).

M. Christine Castle, “Blending Pedagogy and Content: A New Curriculum for Museum Teachers” Journal of Museum Education,, 31.2: 123-132, DOI:https://doi.org/10.1080/10598650.2006.11510539 (2015)

Cole, C., Ray, K. and Zanetis,J. Videoconferencing for the K12 Classroom: A Program Guide (2nd Edition), International Society for Technology in Education, May, 2009.

Dillon, P. & Prosser, D. (2003). Educational Transactions in Museum Online Learning Initiatives. International Journal on E-Learning, 2(1), 14-20. Norfolk, VA: Association for the Advancement of Computing in Education (AACE). Retrieved August 26, 2021 from https://www.learntechlib.org/primary/p/17782/.

Din, H (2015) Pedagogy and Practice in Museum Online Learning, Journal of Museum Education, 40:2 102-109, DOI: 10.1179/1059865015Z.ooooooooo86

Ennes, M. “Museum-Based Distance Learning Programs: Current Practices and Future Research Opportunities,” The International Review of Research in Open and Distributed Learning, 22:2, 242-260. https://doi.org/10.19173/irrodl.v22i2.5225 (2021).

Release. Washington DC: Institute of Museum and Library Services, (2018). https://www.imls.gov/sites/default/files/museum_data_file_documentation_and_users_guide.pdf

Fullan, M., Langworthy, M., & Barber, M. (2014). A Rich Seam: How new pedagogies find deep learning. London: Pearson.

García-Escribano, Mercedes. “Low Internet Access Driving Inequality.” IMFBlog: Insights & analysis on Econmics & Finance. June29,2020. https://blogs.imf.org/2020/06/29/low-internet-access-driving-inequality/

Gaylord-Opalewski,Kasey and O’Leary, Lynda, “Defining Interactive Virtual Learning in Museum Education: A Shared Perspective,” Journal of Museum Education, 44:3, 253-263, DOI: 10.1080/10598650.2019.1625015(2019)

Greenberg, Alan D. The 2009 Update: Taking the Wraps off Videoconferencing in the U.S. Classroom: A National and State by State Analysis.” Massachusetts: Wainhouse Research, LLC., 2009.

Greenberg, Alan D. and Zanetis, Jan. The Impact of Broadcast and Streaming Video in Education. San Jose: Cisco Systems Inc., 2012.

Gruenewald, David A. “Foundation of Place: A Multidisciplinary Framework for Place-Conscious Education.” American Education Research Journal 40.3 (2003) 613-654. Print.

Hawkey, Roy. Learning with Digital Technologies in Museums, Science Centres and Galleries. 2004. hal-0019049

Hein, G.E. (1998). Learning in the Museum (1st ed.). Routledge. https://doi.org/10.4324/9780203028322

Houston, Melissa. “ Facilitating Digital Transformation for Museum education in Response to COVID-19.” New England Museum Association. Arlington, MA.2020. https://nemanet.org/files/1315/9709/5737/FACILITATING_DIGITAL_TRANSFORMATION_a.pdf

Ittelson, John. “How to assemble a relatively inexpensive, high-quality teaching station: Equipment buying ideas that can enhance your video conferencing experience.” Education Pathway. September 2020

King, Brad and Lord, Barry. Manual of Museum Learning. London: Rowman & Littlefield, 2016.

Kraybill, Anne. “Going the Distance: Online Learning and the Museum,” Journal of Museum Education, 40:2, 97-101, DOI: 10.1179/1059865015Z.00000000085 (2015)

Lindsay, Julie. The Global Educator: Leveraging Technology for Collaborative Learning & Teaching. International Society for Technology in Education, 2016. Print.

Mark K. Felton & Deanna Kuhn (2007) “How Do I Know?” The Epistemological Roots of Critical Thinking, Journal of Museum Education, 32:2, 101-110 (2007).

Mitchell, Allyson. “Virtual Visits: Museums Beaming in Live,” Journal of Museum Education, 44:3, 225-228, DOI: 10.1080/10598650.2019.1635369

Mitchell, A., Moehring, T., & Zanetis, J. (2022). Museums and Interactive Virtual Learning (1st ed.). Routledge. https://doi.org/10.4324/9781003224815

Mitchell, Allyson, Yoshida, Hitomi, and Linn, Sarah, “A Tale of Technology and Collaboration: Preparing for 21st-Century Museum Visitors,” Journal of Museum Education, 44:3, 253-263, DOI: 10.1080/10598650.2019.1625015 (2019).

National Education Association. Partnerships of 21st Century Learning. Preparing 21st Century Students for a Global Society: Educators Guide to the Four Cs. Washington, DC. 2012

O'Neill, Joseph. “6 Data-Tested Approaches to Building New Audiences.” American Alliances of Museums. July 8, 2020. https://www.aam-us.org/2020/07/08/6-data-tested-approaches-to-building-new-audiences/ .

Parry, Ross, Eikhof, Doris Ruth, Barnes, Sally-Anne & Kispeter, Erika. One by One: Building Digitally Confident Museums: Mapping the Museum Digital Skills Ecosystem. Leicester: University of Leicester, 2018. Accessed January 2019.

Picheta, Rob. “Talking on Zoom could help older people stave off dementia.” CNN. May 15, 2021. https://www.cnn.com/2021/05/15/health/elderly-zoom-dementia-pandemic-scli-scn-intl/index.html

Sanger, Erika, Silverman, Stan & Kraybill, Anne. “Developing a Model for Technology-Based Museum School Partnerships.” Journal of Museum Education 40.2 (2015) 147-158. Print.

Simon, Nina. The Participatory Museum. Santa Cruz: Museum 2.0, 2010.

Visser, Jasper and Richardson, Jim. “Digital Engagement In Culture, Heritage, and the Arts.” Creative Commons Attribution- Share Alike, 2013.

Weaver, Stephanie. "Creating Great Visitor Experiences; A Guide for Museums, Parks, Zoos, Gardens, & Libraries" California: Left Coast Press, 2007.

Wilkening Consulting, Museum Visitation Rates: Demographics of Casual Museum-Goers. (August 17, 2021), distributed by American Alliance of Museums, http://www.wilkeningconsulting.com/uploads/8/6/3/2/86329422/wlk_museum_visitor_demographic_data_story_tagged.pdf

Zanetis, Janet, “The Beginners Guide to Virtual Field Trips,” Learning and Leading with Technology, International Society for Technology in Education (ISTE), March, 2010.

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Session specifications

Topic:
Online tools, apps & resources
Grade level:
PK-12
Skill level:
Beginner
Audience:
Teachers, Coaches, Curriculum/district specialists
Attendee devices:
Devices not needed
Participant accounts, software and other materials:
None
Subject area:
Social studies, STEM/STEAM
ISTE Standards:
For Educators:
Leader
  • Advocate for equitable access to educational technology, digital content and learning opportunities to meet the diverse needs of all students.
Collaborator
  • Use collaborative tools to expand students' authentic, real-world learning experiences by engaging virtually with experts, teams and students, locally and globally.
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
Related exhibitors:
Nearpod/Renaissance,
Wakelet