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Teaching Media Literacy Using Graphic Novels

,
Pennsylvania Convention Center, 121A

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Presenters

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Library Clerk
Eastern High School
@MisterLibrary
@EHSEaglesRead
Tim Jones (the 2022 KASL Outstanding School Media Librarian) has presented at ALA and AASL Conferences, virtually to Peru, and at multiple state conferences on the topics of graphic novels and media literacy. His article "Teaching Media Literacy Using Graphic Novels" was published in Booklist's July 2022 issue, a topic he presented for the 2022 KASL Conference and 2022 KLA Conference. A member on the KLA and KASL boards, he's served in school libraries for 16 years. He is now serving the school library at Eastern High School (Louisville) and is co-owner, writer-editor, and social media director for NIMCO, Inc.

Session description

Because of their visual format, graphic novels are the perfect vehicle to guide readers to slow down, self-pace and more critically consume visual messages across media, from memes to infographics and more. This session will offer multiple strategies for using this medium to foster media literacy across the curriculum.

Purpose & objective

1.) Featuring examples of practical lessons and student work, this session offers educators of all subjects multiple strategies for using the comic medium to foster media literacy across the curriculum, including selecting content-appropriate comics, pairing/contrasting graphic novels with other media, and incorporating student drawing assignments and exercises in the classroom using Whiteboard.fi and other online drawing tools.

2.) This session will demonstrate the urgent benefits of graphic novels for all educators, as well as the importance and gravity of embedding media literacy education across the curriculum. (Libraries cultivate an informed and connected citizenry, and with disinformation and misinformation as rampant as ever in today's media landscape, the learning objective of this session could not be more timely or important.)

3.) This session will provide attendees tools for encouraging students to ask the right questions when analyzing media messages and visuals, including analysis of POV, inherent values, power dynamics, representation, objects, tone, and storytelling techniques.

Participant Outcomes:

1.) Upon completion, participant will be able to embed student drawing assignments and exercises across the curriculum in order to foster greater critical thinking about media literacy. Participants will explore Whiteboard.fi and other digital drawing programs.

2.) Upon completion, participant will be able to implement multiple strategies for using graphic novels to foster media literacy across the curriculum, including selecting content-appropriate comics and facilitating media-comic contrasts.

3.) Upon completion, participant will be able to empower students to ask the right questions when analyzing media messages, including analysis of POV, representation, power dynamics, objects, tone, and storytelling techniques.

Evidence of success embedded in this article link (in section on my Comm Skills course, where students crystallized a Super Bowl commercial into a multiple-panel comic):

http://bit.ly/3NtkxZx

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Outline

Here is a link to the PPT of my presentation, which I will adapt further for the format provided to increase audience engagement, including more synchronous drawing exercises, meme creation, etc. Since I am currently working on writing a teacher resource book, the possible activities will grow and evolve.

https://docs.google.com/presentation/d/1Quyh_ERQxccJZTues3sZYTTZXCVVvtLpfOZRANz_y0o/edit?usp=sharing

Content:

1.) Featuring examples of practical lessons and student work, this session offers educators of all subjects multiple strategies for using the comic medium to foster media literacy across the curriculum, including selecting content-appropriate comics and pairing/contrasting graphic novels with other media.

2.) This session will demonstrate the urgent benefits of graphic novels for all educators, as well as the importance and gravity of embedding media literacy education across the curriculum.

Activities (attendees will need a device and wifi to participate in these web-based activities):

1.) This session offers educators of all subjects multiple strategies for incorporating student drawing assignments and exercises in the classroom using Whiteboard.fi and other online drawing tools. 10-15 min.

2.) Educators of all subjects will learn how to embed lessons where students create multiple panel memes to learn course content, while fostering media literacy. 10-15 min.

3.) This session will provide attendees tools for encouraging students to ask the right questions when analyzing media messages and visuals, including analysis of POV, inherent values, power dynamics, representation, objects, tone, and storytelling techniques. 10 minutes.

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Supporting research

I am linking to my Booklist article which refers to supporting research and other recognized experts.

http://bit.ly/3NtkxZx

Here are a few other supporting research articles:

McClanahan, Barbara J., and Maribeth Nottingham. “A Suite of Strategies for Navigating Graphic Novels: A Dual Coding Approach.” Reading Teacher, vol. 73, no. 1, July 2019, pp. 39–50. EBSCOhost, doi.org/10.1002/trtr.1797.

Monnin, K. (2010). Teaching Media Literacy with Graphic Novels. New Horizons in Education, 58(3). 78-84

Smith, Jennifer M., and Kathryn Pole. “What’s Going On in a Graphic Novel?” Reading Teacher, vol. 72, no. 2, Sept. 2018, pp. 169–77. EBSCOhost, doi.org/10.1002/trtr.1695.

Vandermeersche, Geert, and Ronald Soetaert. "Intermediality as cultural literacy and teaching the graphic novel." CLCWeb: Comparative Literature and Culture, vol. 13, no. 3, Sept. 2011. Gale In Context: High School, link.gale.com/apps/doc/A268403897/SUIC?u=loui7274&sid=bookmark-SUIC&xid=5f8e4ba5. Accessed 20 Feb. 2022.

A few other links:

https://www.edutopia.org/article/science-drawing-and-memory

https://sites.google.com/site/graphicnovelclassroom/vocabulary

https://www.socialstudies.org/social-education/80/03/media-literacy

https://www.readwritethink.org/sites/default/files/resources/lesson_images/lesson1102/terms.pdf

https://resilienteducator.com/classroom-resources/graphic-novels-visual-literacy/

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Session specifications

Topic:
Library/media
Grade level:
PK-12
Skill level:
Beginner
Audience:
Curriculum/district specialists, Library media specialists, Teachers
Attendee devices:
Devices required
Attendee device specification:
Smartphone: Android, iOS, Windows
Subject area:
Language arts, Performing/visual arts
ISTE Standards:
For Education Leaders:
Equity and Citizenship Advocate
  • Model digital citizenship by critically evaluating online resources, engaging in civil discourse online and using digital tools to contribute to positive social change.
Empowering Leader
  • Inspire a culture of innovation and collaboration that allows the time and space to explore and experiment with digital tools.
For Students:
Creative Communicator
  • Students create original works or responsibly repurpose or remix digital resources into new creations.
Disclosure:
The submitter of this session has been supported by a company whose product is being included in the session