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Fostering Meaningful Student Engagement Through Virtual Reality

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Pennsylvania Convention Center, Terrace Ballroom Lobby, Table 27

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Presenters

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Head of Knox Prep
Knox Grammar School
@suefloro
ISTE Certified Educator
Sue Floro is an audacious educational thinker who understands the importance of a future focused, experience rich curriculum that encourages K-6 students to seek solutions to issues on a global scale. She has led the development of a school based curriculum platform, with the deep integration of the purposeful use of technology to design, create and innovate, at her school in Australia. Sue believes in the power of children to creatively solve great big world problems, and enjoys providing an environment where they can do just that!
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Team Leader of Innovation and Technology
Knox Grammar Preparatory School
@ianfairhurst
@ianfairhurstedu
ISTE Certified Educator
Ian Fairhurst is the Team Leader of Innovation & Technology at Knox Grammar Preparatory School in Sydney, Australia. Responsible for leading and supporting staff & students in the immersive use of digital & design technologies embedded in innovative learning experiences, he is passionate about embedding authentic globally-focused learning opportunities through STEAM education, as well as establishing an active maker-culture in schools. Ian has a master’s degree in Innovation & Change, and has presented globally on developing real-world educational experiences with an empathy+STEAM approach. His vision is to provide opportunities for the next generation of leaders to engage with authentic issues in our world.
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Knox Grammar School
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Knox Grammar School
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Knox Grammar School
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Knox Grammar School
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Technology Facilitator K-6
Knox Grammar Preparatory School
@AngusFabian
@inspir_edtech
Angus Fabian is the Technology Facilitator K-6 at Knox Grammar Preparatory School in Sydney, Australia. With over 10 years of experience in educational technology, he is an enthusiastic supporter of the maker movement and believes in providing students with hands-on learning experiences to foster growth mindset and problem-solving skills. Angus has successfully implemented numerous technology initiatives in schools and is committed to equipping students with the tools they need to succeed in a rapidly changing world.
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Primary Teacher
Knox Grammar School
Rebecca Pashley is a future focused Year 4 Teacher at Knox Preparatory Grammar School. She holds a strong belief in the power of inquiry-based learning and champions a student-centered approach. With a committed focus on integrating technology and design, Rebecca is passionate about fostering a learning environment that encourages risk taking, creativity, collaboration and problem-solving. She engages students with real-world concepts requiring them to think critically and analytically. Rebecca’s ultimate goal is to equip her students with the skills and knowledge necessary for success, enabling them to become lifelong learners who will thrive in an ever-evolving world.

Session description

Discover ways virtual reality (VR) can be used to successfully engage students with relevant content, provide meaningful and real-world learning opportunities, and foster rich educational experiences for all. You'll learn how to successfully implement VR into your teaching programs to facilitate a practical and hands-on approach to inquiry-based learning.

Purpose & objective

Purpose:Learn ways to authentically and purposefully implement Virtual Reality to successfully engage students with relevant content, provide meaningful and real world learning opportunities, and foster rich educational experiences for all students.
Objectives: Understand the possibilities VR can have on student learning. Showcase ways VR can be incorporated into a current unit. To leave feeling inspired by the potential VR can have on student learning and in their ongoing understanding as a global citizen.

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Outline

Hands on interaction with VR.
Student presentations - Showcasing student learning through exploration of completed assessments.
Program inquiry, demonstrating effective programs.
Device based activities.

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Supporting research

https://immersionvr.co.uk/about-360vr/vr-for-education/

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Session specifications

Topic:
Augmented, mixed & virtual reality
Grade level:
PK-12
Skill level:
Beginner
Audience:
Principals/head teachers, Teachers, Technology coordinators/facilitators
Attendee devices:
Devices not needed
Subject area:
Social studies, STEM/STEAM
ISTE Standards:
For Educators:
Learner
  • Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
Collaborator
  • Use collaborative tools to expand students' authentic, real-world learning experiences by engaging virtually with experts, teams and students, locally and globally.
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
Related exhibitors:
ClassVR