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10 Steps to Hosting an App Design and Prototyping Camp

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Virtual

Participate and share: Interactive session
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Presenters

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Literacy & Computer Science
Saint Paul Public Schools
@TurnbullChris
Chris is an Apple Distinguished Educator & has been a district tech integration specialist for 20 years, exploring computer science & coding, online PD, student technology leadership Genius Squads, & supporting iPads as a learning & teaching tool in 1:1 PreK-12 classrooms with over 40,000 iPads. She has presented on a variety of tech integration topics at ISTE, CSTA, CUE, World Education Summit, Impact Education, International STEAM Summit, MN Codes Summit, & K12 Online Conference; delivered a TEDx Talk on creating 21st century classrooms that enable students to be Real World Ready & an ISTE Ignite talk about empowering students with iPads.

Session description

Organize a summer or after-school camp focused on app design and prototyping to build student interest in coding. Learn about the process, free app-design resources, creating code-free Keynote prototypes to solve community problems, and building community connections by recruiting a showcase panel of computer science role models.

Purpose & objective

Participants will learn how a large urban school district followed 10 steps to organize and deliver a virtual summer coding camp focused on app design and prototyping to build student interest in coding. We will share our story of how we explored and built app prototypes to solve community problems in the midst of distance learning and community protests and have refined our camp and app prototype showcase over three years. In addition, strategies for building connections with community businesses and computer science experts will be shared.

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Outline

I. Word Cloud Poll through Poll Everywhere or Mentimeter - What are some challenges in the communities where you live that you think an app could help with? - 3 minutes
II. Creating A Prototype Step-by-Step - App Design Journal - 5 minutes (Participants create sketches of app screens with app of choice and share on social media)
A.UI vs UX
B. Accessibility
III. App Icons - Design, Color, and Purpose - 5 minutes (Participants create sketch of app icon and share on social media)
IV. App Pitch - How To Stand Out - 2 minutes (Participants submit app slogan to Poll Everywhere)
V. Recruiting Showcase Judges - Computer Science Experts, App Develops, and Community Connections - 5 minutes
VI. Showcase Event - Key Takeaways - 5 minutes
VII. Questions - 5 minutes

* Student examples shared throughout
*Participants can create the start of a prototype during session and share out screenshots or short video on social media.

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Supporting research

Apple Everyone Can Code Curriculum

Apple K-12 Teaching Code - https://www.apple.com/education/k12/teaching-code/

App Design Journal - https://education-static.apple.com/coding-club-kit/appjournal.key

Code.org Why Computer Science - https://code.org/promote

Howard, N. and Howard, K., ISTE, 2020. Coding +Math: Strengthen K-5 Math Skills With Computer Science.

Randles, ISTE, 2018. 4 ways to make CS for all a reality - https://www.iste.org/explore/Computer-Science/4-ways-to-make-CS-for-all-a-reality

Silva, ISTE, 2019. Make Hour of Code a lifelong passion with these free resources - https://www.iste.org/explore/computer-science/make-hour-code-lifelong-passion-these-free-resources

Swift Coding Club - https://www.apple.com/education/docs/swift-club-playgrounds.pdf

Valenzuela, ISTE, 2019. Lessons to keep Hour of Code going year-round - https://www.iste.org/explore/computer-science/lessons-keep-hour-code-going-year-round

Valenzuela, ISTE, 2019. Profile of a technologically literate graduate - https://www.iste.org/explore/Computer-Science/Profile-of-a-technologically-literate-graduate

Valenzuela, ISTE, 2020. Rev Up Robotics: Real-World Computational Thinking in the K-8 Classroom

Williams, ISTE, 201. No Fear Coding: Computational Thinking Across the K-5 Curriculum

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Session specifications

Topic:
Computer science & computational thinking
Grade level:
PK-12
Skill level:
Beginner
Audience:
Coaches, Teachers
Attendee devices:
Devices not needed
Participant accounts, software and other materials:
Presentation software - Keynote, PowerPoint, or Google Slides - Optional Sketching app of choice - Optional

All software and apps will be listed on this blog site - http://playlearnteach.blogspot.com/

Subject area:
Computer science, STEM/STEAM
ISTE Standards:
For Students:
Innovative Designer
  • Students develop, test and refine prototypes as part of a cyclical design process.
Computational Thinker
  • Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
Creative Communicator
  • Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.